| Description |
Rokjan sends the adventurer into the Yukes' own lair armed with a
Fetterstone and a whistle capable of summoning a bat for backup, since the
ringleader behind the flood conspiracy is judged far too dangerous to fight
outright. The goal isn't to kill him, but to bring him back alive to answer
for what he's done, calling for stealth and quick thinking to slip past his
followers deep in their own territory. It's a tense infiltration mission
for level one adventurers who've already proven themselves through the
earlier stages of the Yukes storyline. |