Mentalist

The Mentalist has an extraordinary memory and the ability to observe
minute details. The combination of these abilities allows them to recall to
more locations than others. In combat, the Mentalist can convince the
weak‑minded to do less damage than they might otherwise. Even more
dangerous for the Mentalist's foes is the fact that the Mentalist can
carefully observe its foes and use those details to more effectively fight
in the future.

Skills

Level 1: mental acuity
Syntax: automatic

Through the disciplined training of their minds, Mentalists are able to
internalize every detail of their surroundings. This gives them the ability
to use their sharp memory to return to certain places in the world with the
word of recall spell.

The stronger their memory, the more rooms they can internalize using the
memorize spell. This skill has a chance to increase with every word of
recall and memorize cast. Once this skill has been mastered, the Mentalist
can memorize up to 6 rooms.

Level 3: cripple
Syntax: cast cripple

Mentalists can trick their victims into thinking they are crippled, causing
them to move slower and hit with less force.

Level 5: brainstorm
Syntax: cast brainstorm

By creating a storm of psionic energy, a Mentalist can use this spell to
blast his foes. It will attack up to 3 targets at a time.

Main stat: Wisdom.

Level 7: enemy sympathy
Syntax: cast 'enemy sympathy'

Cooldown: 10 minutes

Mentalists can manipulate the feelings of their victims, making the victim
feel sympathy towards their enemies. The victim is then reluctant to fight
back and strikes with less force. Targets resistant to mental attacks have
a chance to shake off this effect. It lasts for 3 minutes before wearing
off. There is no lag upon casting this spell.

Level 10: study foe
Syntax: cast 'study foe' ( )

By casting this spell upon a foe, the Mentalist is able to glean information
about their enemy's fighting style to make subsequent battles with them less
effortful. The Mentalist will deal more damage and the foe will hit less
hard. The chance for the Mentalist to anticipate incoming attacks increases
with the knowledge of their opponent's fighting style and thus they have an
easier time dodging and the foe will have a more difficult time dodging.

Casting study foe without any arguments will list all foes whose battle
tactics have been memorized. Memories will fade over time, until the spell
has been fully mastered. The amount of knowledge a Mentalist can remember
increases as the spell proficiency increases, allowing them to memorize up
to 10 monster fighting styles once they've mastered this ability.