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1. experience levels levelling xp tnl alignment
Your character advances in power by gaining experience. You gain
experience points by killing monsters or being part of a group that
kills monsters (and in the same room). You lose experience points
by fleeing from combat, recalling out of combat, and dying. If you do
not wish to obtain experience type 'toggle noexp'. To see your experience to
level quickly, type 'score exp' or make an alias so when you type 'exp'
it displays your tnl.
The experience you get from a kill depends on how many players are
in your group and your level versus the level of the monster.
‑ There are 151 attainable mortal levels, 150 being the Hero level and 151
Legend.
‑ The amount of EXP per level starts at 50k and increases to 150k by hero.
‑ EXP per faux level is 25,000.
‑ EXP per subclass level is as follows:
L. 2: 500k EXP
L. 3: 1m EXP
L. 4: 1.5m EXP
L. 5: 2m EXP
L. 6: 2.5m EXP
L. 7: 3m EXP
L. 8: 3.5m EXP
L. 9: 4m EXP
L.10: 4.5m EXP
‑ Some equipment has experience modifiers which will increase the
amount of EXP gained. Help 'crystals' and 'Monster Colosseum'.
‑ Good aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing evil npcs.
‑ Evil aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing good npcs.
‑ Neutral aligned characters receive a bonus from killing good and
evil npcs.
‑ You do not receive experience from monsters more than 10 levels
below you.
‑ There is an incentive for killing monsters higher level than you.
However, the experience increase stops when monsters are more than
10 levels higher than you.
‑ Exp multipliers are capped at 400% (the mults command will list your total
even if it is above that).