You searched for MOB FLAGS MOBILE FLAGS MFLAGS MOBFLAGS
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Players and mobiles often have flags before their name. Here is a list
of the long and short versions of each flag and a definition.
(Safe) (S): Mobiles that cannot be attacked.
(Charmed) (C): Mobiles affected by the charm spell.
(Captive): Mobiles with this flag can be liberated with a feather.
(Delivery) (D): Mobiles with this flag are shopkeepers that allow players to
purchase items for and have items automatically sent to other players.
(Recharger) (R): Mobiles that can recharge throwing stars/arrows.
(Evil) (E): Mobiles with evil alignment.
(Ghost): After a player is killed by a NPC, they are in ghost form for 5
minutes. Help death.
(Good) (G): Mobiles with good alignment.
(Hide) (H): Players or mobiles that are hiding but have been detected.
(Invis) (I): True Sight effect is needed to see invisible mobiles.
(Mission) (M): Mobile gives missions.
(Neutral) (N) : Mobiles with neutral alignment.
(Pilgrimage) (P): Mobile gives pilgrimage quests.
(Quest) (Q): Mobiles which give quests have this flag. Players can use
quest, expedition, and/or junkyard commands at these mobs.
(Zombie) (Z): Mobiles who are undead are immune to calm, sleep, disease, and
corruption.
(Tattoo Artist): Mobile is an artist in a tattoo parlor (see help tattoo
parlor).
(Boss): Mobile's hitpoints or damage qualify it as a boss monster.
(Wounded): Mobiles with this flag do not have full health because they were
attacked or due to another reason.
(Hardcore) (HxC): Mobile difficulty is greater (attacked by hardcore
player).
(Boosted) (B): Mobile difficulty is greater (attacked by group with boost
enabled).
(Unique) (U): These mobs will count towards your unique mob kills counter.

