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1. mob flags mobile flags mflags mobflags
Players and mobiles often have flags before their name. Here is a list
of the long and short versions of each flag and a definition.

(Safe) (S): Mobiles that cannot be attacked.

(Charmed) (C): Mobiles affected by the charm spell.

(Captive): Mobiles with this flag can be liberated with a feather.

(Delivery) (D): Mobiles with this flag are shopkeepers that allow players to
purchase items for and have items automatically sent to other players.

(Recharger) (R): Mobiles that can recharge throwing stars/arrows.

(Evil) (E): Mobiles with evil alignment.

(Ghost): After a player is killed by a NPC, they are in ghost form for 5
minutes. Help death.

(Good) (G): Mobiles with good alignment.

(Hide) (H): Players or mobiles that are hiding but have been detected.

(Invis) (I): True Sight effect is needed to see invisible mobiles.

(Mission) (M): Mobile gives missions.

(Neutral) (N) : Mobiles with neutral alignment.

(Errand) (Er): Mobile gives house errands.

(Pilgrimage) (P): Mobile gives pilgrimage quests.

(Quest) (Q): Mobiles which give quests have this flag. Players can use
quest, expedition, and/or junkyard commands at these mobs.

(Zombie) (Z): Mobiles who are undead are immune to calm, sleep, disease, and
corruption.

(Tattoo Artist): Mobile is an artist in a tattoo parlor (see help tattoo
parlor).

(Boss): Mobile's hitpoints or damage qualify it as a boss monster.

(Wounded): Mobiles with this flag do not have full health because they were
attacked or due to another reason.

(Hardcore) (HxC): Mobile difficulty is greater (attacked by hardcore
player).

(Boosted) (B): Mobile difficulty is greater (attacked by group with boost
enabled).

(Unique) (U): These mobs will count towards your unique mob kills counter.