You searched for weapons axe bow claw club dagger flail mace polearm spear staff sword whip
1. weapons axe bow claw club dagger flail mace polearm spear
staff sword whip
Weapon damage is based on the level of the weapon and the damage bonus on
the weapon. You can lore any given weapon to see how much damage it can do.
Two‑handed weapons increase base damage by 100% due to mass, and they are
twice as hard to disarm. Players wielding a weapon they are skilled in have
a 3% higher chance to successfully hit their opponents. Dual wielding gives
a 5% bonus if the player is skilled in the secondary weapon. It's possible
to wield a third weapon with the mind hand spell.
Weapon bonuses have been added for most weapon types. These effects apply
only to players (not mobs) and offer different advantages depending on the
weapon you wield and your skill percentage.
Axe: The chance for a sharp weapon effect to trigger is doubled.
Claw: Victims have a harder time fleeing or tunneling away from combat. A
claw can pull a fleeing target back into battle while dealing pierce damage.
Dagger: If the dagger has the sharpen flag, its sharpen effect has a higher
chance to trigger, scaling with dagger skill. At 100% skill, the sharpen
chance is doubled. Daggers also increase the chance to perform a second or
third melee attack by up to 10% when fully mastered.
Flail: Your opponent's chance to parry your melee attacks is reduced by up
to 50% based on your flail skill.
Mace: Your chance to stun with skills that can stun is increased (doesn't
apply to spells).
Polearm: Increased chance to land a critical strike.
Spear: You have a higher chance to dodge, parry, or sidestep incoming
attacks due to greater reach. If the spear also has the sharpen flag, its
sharpen effect chance is doubled.
Staff: Spells that stun or daze have a higher chance to take effect.
Sword: You have a higher chance to daze a target with skills that cause daze
(not spells).
Whip: Opponents find it nearly impossible to flee from combat, as you can
lash out and drag them back, dealing slash damage. Whips also have a 25%
lower chance to be parried.

