DiscipleAmong Monks, the Disciples are the most committed to training their body
and mind, allowing them to master the art of meditation, healing, and
unarmed combat. Through their extensive training, they are able to reach a
physical state which allows them to return from the edge of death through
sheer force of will.
SkillsLevel 1: master meditation
This skill is similar to fast healing, but relies on the concentration and
mantras to increase mana recovery when the character is sleeping or resting.
With the meditation skill, mana is recovered once every 60 seconds. The
advanced meditation skill speeds up the process by 15 seconds, thus
recovering mana once every 45 seconds. The master meditation skill quickens
healing by another 15 seconds, recovering mana once every 30 seconds. The
meditation skill must be mastered in order to practice advanced meditation,
and advanced meditation must in turn also be fully mastered in order to
begin studying master meditation. Advanced meditation boosts the base mana
regeneration by 2%, and master meditation boosts it by an additional 1%,
These skills will only improve while mana is being recovered, not while your
mana pool is full. All skills must be at least 50% learned to kick in.
Advanced Meditation will begin to improve once Meditation is 100% learned,
and Master Meditation will begin to improve once Advanced Meditation is 100%
Level 3: flurry of blows
Flurry of blows can be executed by a Monk to greatly increase their attack
speed, improving their chance to perform a second, third, fourth, and fifth
Level 5: master unarmed combat
Unarmed combat is a rare skill in the lands. Learning this style of
fighting gives the player a weapon even when disarmed ‑‑ bare hands.
Unarmed damage is based on player level and is slightly higher with higher
strength. Advanced unarmed combat and master unarmed combat both increase
unarmed melee damage by 50% once fully mastered. Each skill must be 50%
learned to have any effect.
Level 7: sphere of healing
Syntax: cast 'sphere of healing'
This healing spell recovers the hitpoints of all group members including
pets and removes all ailments. Because of the taxing nature of the spell,
the mana cost to cast it is higher than an average healing spell.
Main stat: Wisdom
Level 10: feign death
This skill tricks the mob into believing the player has been killed, causing
them to lose interest and stop fighting altogether and allowing the player
to recover instead of being taken by death. It is more difficult to trick
mobs higher level than the player and some mobs such as high level bosses
cannot be tricked at all. When the player is at death's door, this skill
will improve at a 100% chance, and the more adept one becomes at feigning
death, the greater the chance they will be successful in doing so.