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1. phome mobs
PLAYER HOME MOB COMMANDS

To get the id of a mob, the syntax is 'iden <name>'.

home mob create
This creates a mob in the room. The limit is up to 30 mobs across all homes.
Cost: 200k gold, 100 qps, 3 mudpies.

home mob <id> set <type>
Types: trainer, questor, healer, recharger, and enchanter.

Trainer mobile allows you to train your stats and practice your skills and
spells. Cost: 75k gold, 100 qps, 7 mudpies.

Questor mobile behaves as a quest, expedition, and junkyard master.
Cost: 150k gold, 100 qps, and 7 mudpies.

Healer mobile starts at level 30. Allows free use of heal command.
Cost: 100k gold, 100 qps.

Recharger mobile allows you to recharge for free.
Cost: 25k gold, 100 qps, 3 mudpies.

Enchanter will enchant items (see help enchanter). Cost: 100k gold, 100 qps,
5 mudpies.

Chicken mobile (See help livestock). Cost: 75k gold.

home mob <id> level <new level>
Increase the level of a mob. Useful for healers mobs. Cost: 10k gold and
300 qps per level. Max level is 170.

home mob <id> sex <m/f/n>
Change a mob's sex. Cost: 10k gold.

home mob <id> name <new name>
Change a mob's keywords. Cost: 10k gold.
Example: small brown mouse

home mob <id> short <new short>
Change a mob's short description. Cost: 25k gold.
Example: a small brown mouse

home mob <id> long <new long>
Change a mob's long description. Cost: 25k gold.
Example: A small brown mouse is here.

home mob <id> desc <new description>
Change a mob's description. Cost: 25k gold.

home mob <id> move <room id>
Move a mobile to a new room in your home. Cost: 25k gold.

home mob <id> delete
Delete a mobile in your home. Cost: 10k gold.

To create a custom social response for your mobile, see the helpfile
'mob social response'.

For a tutorial on how to add a talk text to your player home mobs, see
the helpfile 'phome talk texts'.