Subject: Compare Command, Food, Crafters Craze, Aquariums
Posted by
Aelyn
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Mon Nov 2 17:22:21 2026
* Compare is now hopefully easier to scan for screen reader users. When you use 'compare', it now puts each stat on a single line, with the first item's value and then the second item's, like this: "Constitution: +11, +14." If there is any information that you guys don't think is really pertinent for comparing items I can trim some things out. (Alden)
* Loring food/drink prepared by a player will now show the quality. (Shane)
* Train and practice command results are now private. Other players in the room are no longer told about it. Hope that reduces some spam.
(Tylmaquaelki)
* During Crafter's Craze, butchering now gives one extra slab of meat, and scraping fat off corpses gives one extra glob of fat. (Sireyeh)
* Fish in your aquarium no longer die. Once all 5 slots are filled, 'tank feed' pays out as usual. At first, a batch can be fed once. After you have tanked 10 different species it can be fed twice, and after 25 different species, three times, with 24 hours between feedings. When you are done with a batch, 'tank clear' (you will need a knife) removes the fish and puts fillets in your pantry, or crabmeat for crabs (a new sea creature coming soon). Clearing early gives up any feedings you have left.
Subject: Various Updates 10/28
Posted by
Aelyn
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Wed Oct 28 16:21:05 2026
* You can now limit how many of an item each account can buy from your player shop. Use 'playershop limit <number> <amount> <hours>' to set a limit, or 'playershop limit <number> 0' to remove it. The time starts at your first purchase. Typing 'playershop limit' will list all of the items in the shop that have a purchase limit, and you can also appraise an item to see what the limitation is. (Cinder)
* Stampede now hits harder. Every pet's stampede attack deals 20% more damage, and each additional pet adds a bit more, up to 30%. Hope this makes this subclass skill more worth it!
* Controlled Reaction now also increases the duration of your spells by 10%. (Lysander)
* Painting a canvas now has a grace period of 20 minutes where you can freely edit it while the paint is still wet without consuming more of your paints. (Kaeldrys)
* New command: 'colosseum record' shows which Colosseum modes you have conquered, in standard and hardcore, and your highest round and monster level in survival mode. (Kaeldrys)
* 'butcher' now takes an optional amount, like 'butcher corpse 10', to butcher several corpses in a row. (Shane)
Subject: Various Updates 10/27
Posted by
Aelyn
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Tue Oct 27 16:38:25 2026
* 'home obj list <keyword>' shows only the objects in your home whose keywords, or whose extra description keywords, match. Type a keyword and you'll see which object it belongs to. 'home obj list full' shows every object's keywords, long description, and extra descriptions, one line each. Hidden extra descriptions are marked (hidden). You can combine these syntaxes as well: 'home obj list <keyword> full'. (Glitter)
* 'spam hidemobs' now hides only mobs and pets when you enter a room. It no longer hides players. New 'spam hideplayers' hides only players when you enter a room. (Araya)
* 'craft inv check <gem>' (for example 'craft inv check diamond') now shows how many of that gem are chipped, flawed, and perfect. (Araya)
* A new ivory sprout can be grown and made into an ivory strand, which boosts faith point multiplier. The boost is about 10% at its strongest, or about 13% when the strand is woven. (Lottie)
* Player home room flags: Typing 'home flag' by itself, or with a flag name that doesn't exist, now lists the flags you can use: parcel, vault, pause, nomap, and so forth.
* You can now set a gempreference amount range: 'craft inventory
gempreference amount 150 170' or 'amount 150‑170' matches gems with an amount from 150 to 170, both included. If you set 'amount <' or 'amount >' with no gem type chosen, you now get a warning that it matches every gem type, with a hint to set a type. 'gempreference show' lists a range as "between 150 and 170". (Valerian)
* When you replace or remove a class, you now keep the pets you are still allowed to have. Pets that came from a skill you no longer have, pets over your new pet limits, and non‑undead pets if you become a Necromancer will shimmer and fade away, and their equipment will appear in bags in your inventory. Stabled pets no longer stop you from replacing or removing a class. If you change classes and find you still have a pet you shouldn't, please report it as a bug so I can fix that. (Aeliana/Kaeldrys)
* Archer traps: the gas, sulfur, and pollen traps are clouds, so flying and levitating creatures can no longer float over them! The other traps still miss flyers. (Moridin)
* Grimoires can now have runes bound to them! (Kaeldrys)
* The 2000 Monster Deaths event now also raises your experience multiplier cap by 10 while it is active, so players already at the cap benefit too. This boost stacks with the larger cap boosts from Legend and exp events. (Krazoq)
* Holy Light has been improved. At 80% learned, lights that have a stat to boost gain 5% hp regeneration, and every light gains a 3% faith points multiplier. At 100% learned, that becomes 10% hp regeneration and 1% resistance to damage, with a 5% faith points multiplier on every light.
* Windpipe has been improved. It now does full damage, up from half, and a successful hit leaves your victim gasping for air, making them take more damage for 3 to 12 rounds depending on your mastery. (Thile)
* New Tornadis rank 9 skill: storm vessel. Followers of Tornadis can now have two sapped gem effects active at once instead of one. Sapping a gem with a different element keeps your first effect and adds the second. Sapping a gem with the same element, or when you already have two, replaces the matching or oldest effect. (Ulf)
Subject: Various Updates 10/26
Posted by
Aelyn
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Mon Oct 26 13:41:09 2026
* I made a small update to the runto command. You shouldn't notice any differences, but you may notice that you land in a different room for some areas that you run to.
* Splitting multiple logs back to back is quicker now. (Maerius)
* The bulk limit has been raised from 20 to 50 for splitting logs, shredding wood, skinning, scraping, and preserving. (Shane)
* You can now repair salt pans with clay and glaze using the repair skill. (Shane)
* When you arrange coal beneath a kiln for clay building bricks or roof tiles, you strike a match and the kiln stays lit for 5 minutes. While it is still lit, arranging coal for your next craft now needs no match, and the game tells you the kiln is still glowing. Coal is still used each time. (Kaiya)
* 'lore' on a forageable cooking ingredient now tells you which sectors it can be found in, just like alchemy ingredients. (Grinbu)
* If you have the screen reader setting on, the 'areas' command now shows an area's description as one continuous paragraph so it doesn't read choppily. (Thile)
* New craftable: a watering can. (Mira)
* The 'checkphrase' command now tells you when the next Guess the Phrase and Scrambled Phrase games will start, when no game is currently running. (Alden)
* Ego Whip no longer has lag when you cast it. (Maerius)
* A new amber sprout can now be grown! Its strand adds spell duration, so a grimoire spell imbued with it lengthens your timed buffs by up to 10 percent, or up to 13 percent when woven. (Kaeldrys)
Subject: Various Updates 10/21
Posted by
Aelyn
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Wed Oct 21 13:21:32 2026
* Fixed a bug where shrine/rebuild pilgrimages could lose track of their crafted items after a copyover. Had to cancel any of those types that were active before this fix so you will need to restart if you have not completed it yet.
* Slayers House members now earn house points for killing scarce mobs ‑‑ the rarer the kill, the more points you get, up to 3 per kill. (Kaeldrys)
* New rewards command: this shows the last 50 rewards your account has claimed (idea, typo, and bug credits, roleplay note rewards, event prizes, etc.) across all your characters, newest first. Rewards will also show up in your soundpack's history buffer during your session. Also added a guide page for this command. (Kaiya)
* Every house's errands now give 10 extra minutes to complete. We definitely don't want errands to be a stressful race against the clock, so hopefully this gives everyone a bit more breathing room! (Shane/Anon)
* You can now type 'explored reset here' to reset the explored data on the area that you are currently in, instead of typing out the area name. (Mira)
* New craftable: homewardportal. This is a portal that leads straight to a room inside a player home. If you already have a home recall point set when you finish crafting it, the portal's destination is set to that room automatically. If you don't, or if you'd like to change it later, use the syntax 'portal set <portalName>' while standing in the room you want it to lead to. This works for any room inside a player home you own, or inside a player home you've been added as a visitor to. The portal has infinite charges. Added a new sound for this crafting recipe. (Shane)
* Craft types command now lists one item per line if you have the screen reader toggle turned on. (Felony)
* New: crystal shatter (<all>). You can now break a mystic crystal back down into 4 crystal fragments, the reverse of 'crystal convert'. (Araya)
* New player home option: home area level <new level>. You can now set your player home area's own level. Lowering the level is free; raising it costs 2000 gold and 100 questpoints per level. (Nodens)
* You can now interact with your infusers on any character in your account. The maximum infusers is 15 per account. (Zira)
* New: alchemy inventory low/high <category>. You can now filter the sorted alchemy inventory listing by category, e.g. 'alchemy inventory low ingredients' to see only your ingredients sorted from fewest to most. You can also sort by components or vials. (Erasmus)
* Mob‑cast daze, silence, thought invasion, and ego whip now all work the same way: each time a mob lands one on you, it tracks it. If you get hit with the same debuff again soon after, its duration gets shorter. Keep getting hit, and after a few repeats you become temporarily immune to that specific debuff. If you avoid it for 30 seconds, the tracking resets and the next one hits full strength again. (Shane)
* Pacifist characters no longer gain experience from kills unless they land the killing blow themselves (which would disable the pacifist mode). Previously, a Pacifist could level by letting a grouped friend do all the killing while staying protected the whole time. (Miriam/Nodens)
Subject: Various Updates 10/20
Posted by
Aelyn
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Tue Oct 20 09:47:54 2026
* New command: Harvest all. This will harvest every ready germ in the garden one after another, instead of manually one at a time.
* You can now craft a thin steel bowl. Keyword is steelbowl. (Mira)
* Calculated Hit now lands a strong hit on bosses and boosted monsters instead of doing nothing. (Matrim)
* The life siphon spell now shows how much it heals. (Ishamael)
* Added a new screen reader toggle to separate look around keywords each on their own line. (Valerian)
* Leaving a channel no longer publicly announces it to everyone in that channel. (Vaidren)
* New type of fish added for fishing: ribbon eel!
* The affect command will now show the number of times you can reel in a fish in the Divinity Pond area. (Ulf)
* You can now type "score weight" to see how much weight you are carrying.
* Fixed a few bugs with the sound pack that require updating to grab the changes. A couple of the history buffers were broken and a few sounds weren't playing.
* When you take the last sip of a drink that was prepared by a player, it will now discard the empty drink instead of leaving a useless object in your inventory. It also now tells you when you take the last sip and plays a sound for it :).
* Bug fixed: if you voted for Erion on MudVault while nobody on your account was logged in, the "Vote for Erion on MudVault" daily challenge could get stuck incomplete even after voting and logging back in. This is now fixed ‑‑ it'll self‑correct the next time you log in.
A few awesome larger fishing updates will be coming in next!
Subject: Various Updates 10/13
Posted by
Aelyn
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Tue Oct 13 16:59:11 2026
* #tool now also recognizes chisels, needles, paintbrushes, palettes, quills, rasps, scissors, shears, shovels, salt pans, potter's wheels, and all the kitchen tools (cutting boards, cleavers, ladles, spoons, rolling pins, griddles, turners, pestles, whisks, cheese presses).
* Watering all seeds now gives you the grand total of house points earned at the end instead of each seed watered. (Miriam)
* New command: mulch <number|all>. Tuck straw around a planted germ (costs 1 bundle of straw per plant) and it'll be protected from overwatering for good, so 'water all' becomes safe to use without worrying about drowning a plant. Mulching a seed rewards 2 house points to Artisans. (Araya)
* Colonizing an apiary has been added to the monthly challenge. (Miriam)
* Legends now get one extra item, guaranteed, every time they forage (crafting, alchemy, or cooking) or mine. (Araya)
* The death clutch skill no longer drops a heart body part object but instead places a beating heart into your crafting inventory. (Glitter)
* When you purchase crafting or cooking materials, they will now
automatically go into your pantry or crafting inventory even if you don't have enough space in your normal inventory to purchase them. If the material qualifies for both the pantry and the crafting inventory it will always choose the pantry. (Miriam)
* A small thing, but the hangman game will now give you a hint that you can use the screenreader command to add or remove spaces between characters when you start the game. It will only show you the hint if you have never won a game of hangman on your character so it won't always remind you.
Subject: new recipe,and drinks making mission
Stevrin, renowned ex‑mercenary captain and now extremely organised head chef for the hall of healers, has the greatest respect for adventurers.
Running the kitchen like a military operation, he's more than happy to welcome visitors, especially when Wyan the mind healer asks for a bevy of beverages to help a group of former slaves relax as they talk over their experiences. Since one of Wyan's patients requests something spicey, this also serves as a chance to add a new recipe to your cookbook. Happy Brewing. Thanks again to Aelyn for coding both the mission, and the new recipe.
Subject: short crafting mission in Cradlenook
Cradlenook is a peaceful town. Unfortunately, a populous devoted to art, poetry and contemplative pursuits don't always make easy for more practical types, especially Cradlenook's tradesmen and crafters. When a local artist's project leaves Alrich, the town's butcher lacking the tools of his trade, he'll be looking to any crafty passing adventurer for a helping hand; a helping hand he'll likely reward with some of the fruits of his own labour. Thanks again to Aelyn for coding this short crafting mission, which also serves as a way for peaceful players to obtain some necessary cooking and crafting ingredients without needing to buy them or get them from corpses.
Subject: Various Updates 10/8
Posted by
Aelyn
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Thu Oct 8 17:17:50 2026
* Special mobs like captives that play a sound when you enter the room will also play the same sound when you look.
* Added a (QUEST) flag next to quest and junkyard objects when they are lying on the ground. (Raischephyr)
* The light command now takes an amount. 'light furnace <amount>' (also works on firepits and stone ovens) feeds or kindles with that many units of fuel at once. (Ars/Kaiya)
* New necromancer skill: Burial Rite. 'bury <corpse>' lays a fallen monster's corpse to rest for the same gold as sacrificing it. If the rite succeeds, you also learn about the creature, its resistances, immunities, skills, spells, and offense, a handy way to judge whether a mob is worth animating before you commit to it. If there's any information that you feel is missing/would be useful let me know please! (Raischephyr)
* The skill sense weakness has been swapped level wise with scry for psionicist, so you get sense weakness at 57 and scry at 75. The reason being that sense weakness reveals less information than burial rite and burial rite is given at level 60. There is also a gap from 70‑80 for necromancer and I didn't want to leave it completely empty. Hope this makes sense.
* Garden time (<number>) ‑ to see how long until a germ finishes growing. (Shane)
* Fixed the issue with dual backstab not improving.
Subject: Various Updates 10/7
Posted by
Aelyn
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Wed Oct 7 11:14:49 2026
* You can now hide extra descriptions on objects and rooms in your player homes with the home command. Syntax for object extra descriptions: home obj <id> extra hide <keyword>. For rooms: home extra hide <keyword>. (Nodens)
* The command 'look <keyword> room' now works to bypass anything you are carrying to look at something in the room directly. (Shane)
* Fixed the issue with 'fillet #fish' ‑ the object keyword #fish works now. (Arigon)
* New command: craft inventory gemfilter <minLevel> (<maxLevel>). This lets you set a level range for gems. Only gems in that range go into your craft inventory now, whether you put them there or mine them. Anything outside the range stays in your regular inventory instead of cluttering your gem stacks. 'craft inventory gemfilter show' checks your current filter. 'craft inventory gemfilter clear' removes it. (Nodens)
* You can now look at a specific one of another player's pets, using their pet ID: look <player> <#>.pet. For example, look Kaeldrys 3.pet looks at Kaeldrys's pet with ID 3. It only works on pets you can actually see. (Kaeldrys)
Subject: Craftscape, Pantry Trade, Tank Journal
Posted by
Aelyn
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Thu Oct 1 20:44:38 2026
Mostly bugfixes came in with the copyover but here are a few updates!
* pantry trade now supports batches. Add an amount at the end to trade multiple at once: 'pantry trade salt meat 10' trades 30 salt for 10 meat in one go. (Thanatos)
* Craftscape now has the option to pick a foraging sector. The command 'craftscape sector random' now needs the word mining or foraging after it, and 'craftscape sector mining/foraging' shows which sectors work for each. Picking a sector now tells you what you can do there. Foraging inside Craftscape also gets a guaranteed bonus ingredient per attempt. (Maerius)
* The tank journal is now alphabetized. (Shane)
Subject: Various Updates 9/30
Posted by
Aelyn
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Wed Sep 30 13:37:47 2026
* You can now see your unique gem stack count (e.g. 24/250 stacks) via craft inventory, craft inventory check gems, and craft inventory gems. (Nodens)
* The 'lottery info' command now shows how much time is left until the next weekly drawing. (Akasha)
* New toggle: spam classes lets you hide other players' class/subclass changes and character restarts. (Anon)
* Two new spam toggles: spam playernew hides announcements when a brand‑new player creates their first character, and spam playerreturn hides announcements when an existing player creates another character. Also added spam house, which hides notifications when someone joins or leaves a house. (Anon/Cinder)
* Restart command now has a 10‑minute cooldown between uses. It's mainly there to stop accidental double‑restarts and rapid‑fire spam of the restart announcements.
* The craft material command now also shows materials used outside actual craft recipes. For example, clinker used to make cement and worker bees to colonize in apiary. Hopefully nothing's missing, but let me know if you spot a gap and I'll add it. (Skikit)
* You can now trade 10 clinker for 1 clay. I also added the option to search the craft trades for a specific material so you can quickly find what you're looking for. The command is 'craft trade search <material>'. (Tiercel)
* The command 'bait pole' can now take a bait name: bait pole savory (or worm, heart, spider bait, etc.) lets you pick exactly which bait to use from your crafting inventory, carried inventory, or tackle box, instead of the game grabbing whichever one comes up first. (Lottie)
* If your errand has you delivering items to a shopkeeper, errand info will now remind you to have your detection spells up, in case that shopkeeper is invisible. I added this because I have received a few bug reports about missing shopkeepers but they were actually just invisible. I hope it helps!
Tomorrow our Halloween events begin and a new area will be released!
Subject: Adjusting the Volume of Individual Sounds
Posted by
Aelyn
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Fri Sep 25 13:48:31 2026
On top of the existing category sliders (sound effects, sound music, etc.), you can now fine‑tune the volume of one specific sound at a time:
First, turn on 'sound print' and trigger the sound so you get the keyword. Then you can use any of these syntaxes to check the volume, adjust it, or reset it:
sound volume <keyword> ‑ see that sound's current volume
sound volume <keyword> <percent> ‑ set it (0‑200%, where 100% is unchanged) sound volume <keyword> reset ‑ put it back to 100%
The percent is relative to that sound's own category slider, not an absolute level. So if you turn your effects volume down later, a sound set to 50% stays at half of whatever the new effects volume is.
Subject: Scrabble Trade, Challenges, Baling Hay, etc.
Posted by
Aelyn
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Fri Sep 25 11:12:55 2026
* You can now trade in three scrabble letters for one letter in the study in House of Lucius. (Sireyeh)
* Daily/weekly/monthly challenges now offer 12 tasks to pick from instead of 10, and no more than 2 crafting tasks and 2 cooking tasks can show up in that pool at once. More variety, and crafting/cooking won't crowd out everything else. (Thanks Akasha for the feedback.)
* Added screenreader spaces ‑ toggles whether hangman's letters print with spaces between them. Off by default now, matching Guess the Phrase and Scrambled Phrase. (Miriam)
* When you target a subclass it will now tell you experience needed to level. (Vodun)
* If you turn off tells you will still be able to send a tell to an immortal and get a reply from them. (Raischephyr)
* New item type found with forage crafting: grass. Grass can be processed into hay bales with the make command. Hay spread on your pasture now lets cows, goats, and sheep skip grazing the grass some of the time, and keeps them fed even after the grass runs out. Milking and shearing give a bit extra while hay is spread. Straw makes chickens forage/become full roughly twice as fast, and gives extra eggs when collecting. Hay has a limited supply on top of its shelf life, so the more animals you have the faster it will be eaten. The 'farm state' command tells you how many bites of hay are left and roughly when hay/straw will go bad. Each hay bale made rewards Artisans 3 house points. Help hay bales for full details. I hope this one is fun :)
Subject: Various Updates 9/23
Posted by
Aelyn
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Wed Sep 23 06:50:54 2026
* You can now type 'MudVault votes' to see how many votes until the experience bonus. (Valkyria)
* It is now possible to trade 1 queen bee for 3 worker bees. (Shelah)
* To make it possible for the keyring toggle to automatically put keys on your key ring when mobs give them to you, I had to slightly recode it. You'll notice a brief delay before it's automatically placed on your keyring.
* If there is honeycomb in an apiary you will need to harvest it now before you can recolonize so you don't lose any honeycomb. (Thanks Spam for the feedback!)
* Experience gained from foraging now sends you the experience in one line instead of several. (Wilson)
* Boon foraging has been renamed to boon crafting for consistency. (Sireyeh)
* Several bug fixes. Thanks for reporting!
Subject: Sound Pack Update, Scroll Command
Posted by
Aelyn
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Sun Sep 20 13:46:41 2026
* Scroll 0 now disables paging. Scrolling will work for the who
command now.
* The event notification sound and the grats channel sound used to be identical; they're now two distinct sounds.
* Added sounds for reconnecting, newbies automatically graduating from the newbie house, joining or quitting a global quest/junkyard, being afflicted with plague, receiving an item via the give command, smote, the conjure stream spell, and the smite spell.
* Raised the volume on the secrets channel sound, the fully
healed sound, and a few other sounds that were too quiet.
* Volume up/down now moves in steps of 2 instead of 5, so it's
easier to fine tune the volume level that you want.
* Added a way to disable the effects sound category.
* You can type 'sound help' for a full list of sound pack commands.
Subject: Sound Pack Update, Event Progress, Keyring, Gift
Posted by
Aelyn
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Sat Sep 19 09:12:28 2026
* Made an update to the sound pack where you can stop specific sound categories from playing while MUSHclient isn't the active window.
sound background <on|off> <all|effects|music|combat|ambiance|weather|socials> sound background off all ‑ mute everything while backgrounded
sound background off music ‑ just stop area/combat music while backgrounded, leave everything else alone
sound background on all ‑ go back to hearing everything regardless of focus the default
sound background with no arguments ‑ shows the current on/off status for each category
It defaults to on for every category, so nothing changes for anyone unless they turn a category off. When you tab back into the client, anything that was muted (music, ambiance, weather loops) picks back up automatically, and one‑shot sounds (combat, socials, effects) simply resume triggering normally again. (Kaiya, Renras)
* Added sounds for weeding and worming the garden. (Kaiya)
* With spam buffsoff on, you no longer see other players' buff spells fail in the room, matching how you already don't see their buffs succeed. (Wilson)
* The new 'event progress' command shows your own progress in an event, such as fish caught or pumpkins whomped. Hope this helps so you don't have to use event info and wade through the verbosity of the event description to get to the progress. Not every event tracks individual progress. (Ralnath)
* Singing Dale now has a song. (Chameleon)
* New toggle: Keyring. When this is toggled on will automatically try to put keys on your keyring when you pick up keys. (Raischepyr)
* You can now gift newbies mudpies with the gift command. I didn't add a way to set the gift preference to mudpie because mudpies are more valuable and I can foresee people accidentally gifting them. (Kaeldrys)
Subject: New Craftables: Aquariums and Wooden Vat! Explored Update
Posted by
Aelyn
—
Fri Sep 18 10:38:51 2026
* New craftable item: aquarium. This object can be bolted to your player homes.
An aquarium can hold a maximum of 5 fish at of time. 'Tank add <fish>' puts a fish you've caught into the aquarium. Once all 5 slots are filled, the command 'tank feed' will use chum to feed the fish end will be rewarded with gold, quest points, and a chance at a Divinity Pond token, scaled up by "combos" having a rare fish, a deep‑water fish, a shallow‑water fish, and a matching pair all present at once. A perfect 4‑combo also guarantees a mudpie.
Craft any of 7 tank decorations (hollow log, stone cave, treasure chest, ruined tower, stone bridge, mermaid statue, sunken ship) and add them with 'tank decorate <item>'. Decorations are permanent and boost your feed rewards.
The command 'watch <tank>' sits you down to watch your fish, with ambient messages and sounds. The messages can change depending on what decorations you have crafted and placed inside your tank :). 'tank state' (or just look in the tank) shows what's currently inside and how long each fish has left to live. Fish are permanent until you feed them, then they will die off within roughly a day so you can feed them again for rewards.
The command 'tank journal' shows every species you've ever tanked, how many times, and your heaviest catch of each.
Some display tanks around the world are auto‑stocked at boot with random fish. You can watch these, but not tend them.
Daily challenges to watch an aquarium or feed one, a monthly challenge to feed one 10 times, and 7 new achievements.
* New craftable: wooden vat. This will be used to crush grapes with your feet. Thanks to Darkbuilder for this idea! Added two new sounds for this as well :D.
* Newbies can now use explored reset on an area. Resetting still lets rooms show as unexplored again (so your % and the "New" exit markers refresh normally), but re‑exploring a room you'd already explored before won't grant a second house point for it.
Also please ignore the fact that some crafting steps are triggering the kiln sound, I'll fix that on the next copyover lol.
Subject: cooking mission in Bandell.
One of the reasons for the prosperity of the town of Bandell, is the spirit of its dwarves. Prompted by their dedication to a god of healing waters, they have a firm belief in never leaving a dwarf behind, and taking care of those in need. Of course, this attitude is far from universal in the town, but for the most part, the dwarves of Bandell are famed for their generosity. One of the most practical acts of charity of Bandell's clerics, is taking hot meals to sick or elderly dwarves, using the towns' famed Bandell boxes. Unfortunately, since mining accidents, sickness, or just plane old age are common occurrences, generous as the townsfolk are, there are still times when there isn't enough to go round. Bandell's junior cleric is attempting to sort offerings and despairing of having enough hot meals for those who need them. Any visiting adventurers with some culinary skill and a charitable disposition could help him out of his difficulties. Thanks again to Ealyn for cooking up the code for this short errand of mercy.