Recent News

Showing the 20 most recent posts

Subject: New Craftables: Aquariums and Wooden Vat! Explored Update
Posted by Aelyn  —  Fri Sep 18 10:38:51 2026
* New craftable item: aquarium. This object can be bolted to your player homes. An aquarium can hold a maximum of 5 fish at of time. 'Tank add <fish>' puts a fish you've caught into the aquarium. Once all 5 slots are filled, the command 'tank feed' will use chum to feed the fish end will be rewarded with gold, quest points, and a chance at a Divinity Pond token, scaled up by "combos" having a rare fish, a deep‑water fish, a shallow‑water fish, and a matching pair all present at once. A perfect 4‑combo also guarantees a mudpie. Craft any of 7 tank decorations (hollow log, stone cave, treasure chest, ruined tower, stone bridge, mermaid statue, sunken ship) and add them with 'tank decorate <item>'. Decorations are permanent and boost your feed rewards. The command 'watch <tank>' sits you down to watch your fish, with ambient messages and sounds. The messages can change depending on what decorations you have crafted and placed inside your tank :). 'tank state' (or just look in the tank) shows what's currently inside and how long each fish has left to live. Fish are permanent until you feed them, then they will die off within roughly a day so you can feed them again for rewards. The command 'tank journal' shows every species you've ever tanked, how many times, and your heaviest catch of each. Some display tanks around the world are auto‑stocked at boot with random fish. You can watch these, but not tend them. Daily challenges to watch an aquarium or feed one, a monthly challenge to feed one 10 times, and 7 new achievements. * New craftable: wooden vat. This will be used to crush grapes with your feet. Thanks to Darkbuilder for this idea! Added two new sounds for this as well :D. * Newbies can now use explored reset on an area. Resetting still lets rooms show as unexplored again (so your % and the "New" exit markers refresh normally), but re‑exploring a room you'd already explored before won't grant a second house point for it. Also please ignore the fact that some crafting steps are triggering the kiln sound, I'll fix that on the next copyover lol.
Subject: cooking mission in Bandell.
Posted by Darkbuilder  —  Thu Sep 17 12:42:13 2026
One of the reasons for the prosperity of the town of Bandell, is the spirit of its dwarves. Prompted by their dedication to a god of healing waters, they have a firm belief in never leaving a dwarf behind, and taking care of those in need. Of course, this attitude is far from universal in the town, but for the most part, the dwarves of Bandell are famed for their generosity. One of the most practical acts of charity of Bandell's clerics, is taking hot meals to sick or elderly dwarves, using the towns' famed Bandell boxes. Unfortunately, since mining accidents, sickness, or just plane old age are common occurrences, generous as the townsfolk are, there are still times when there isn't enough to go round. Bandell's junior cleric is attempting to sort offerings and despairing of having enough hot meals for those who need them. Any visiting adventurers with some culinary skill and a charitable disposition could help him out of his difficulties. Thanks again to Ealyn for cooking up the code for this short errand of mercy.
Subject: House Rewards, Crafting, Demon Invasion, etc.
Posted by Aelyn  —  Wed Sep 16 09:45:42 2026
* All houses now share the exact same reward menu, same rewards, same order, same costs, instead of each house having its own list. The reason for this change is to avoid accidentally purchasing the wrong reward due to slight reward number ordering differences between houses. Everyone's saved default reward choice has been reset, you'll need to pick again with house setreward. * Errands now reward some gold based on the size of the errand (small=3000, medium=5000, large=7000). (Shane) * New forage cooking ingredient: mold, found in damp dark sectors such as cave, dungeon, and sewer. This will be used in a new recipe in the future... :D * Gq time and gj time now show "Your cooldown ends in ..." If you have a cooldown. (Shane) * Crafters Forge now has a shared supply of tools anyone can borrow from while crafting a tool there, so you no longer need to already own a hammer to make your first hammer, or own both a hammer and an anvil to make an anvil. Just craft as usual inside Crafters Forge and any tool you're missing gets "borrowed" automatically during the crafting process for example: You grab a spare hammer from the tool rack on the wall. You step over to one of the spare anvils. This does not apply outside of Crafters Forge, or when crafting anything that isn't itself a tool. Hopefully this helps solve the issue of needing tools to craft tools! * Foods and drinks prepared with optional ingredients will now include the optional ingredients in the name of the object, like a bowl of garlic and pepper mashed potatoes. (Ulf) A few changes to the Demon Invasion event: * Each Demon Invasion event now lasts 45 minutes. Created a new channel called invasion specifically for this event. Join this channel to chat with others during the event so the chat channel isn't spammed. (Sireyeh) * Building, aiming, and launching a catapult during the Demon Invasion now tells you which highway you're on, so you always know exactly where your catapult effects are landing. If this is not enough to avoid accidentally start crafting a catapult on the wrong highway, I can also make an update to the craft syntax where you would need to type something like: craft catapult <area name>. Hoping this will be enough though! * Killing demon scouts during the Demon Invasion no longer grants the same end‑of‑invasion rewards as contributing to the siege. Scouts now grant a small amount of quest points instead (50 per kill, up to 1000 per invasion). The goal is to encourage more engagement with the full event, building catapults, burning supplies, fighting demons.
Subject: Birdhouses, Gifts, Oasis Sector
Posted by Aelyn  —  Mon Sep 14 12:28:07 2026
* New craftable: birdhouse! Craft a birdhouse, then hang it from a tree or in your own player home area. Once hung, birds will lay an egg every fifteen minutes, up to four in an hour, sometimes with a feather of liberation tucked in beside each egg. Any character on your account can collect the eggs, and you can keep up to three birdhouses at once. Type 'reminder birdhouse' for a login reminder when eggs are waiting. See birdhouse helpfile for full details. Added one new sound for this feature. * Type 'gift enable' or 'gift disable' to control whether other players can send you gifts. Gifts are enabled by default, and disabling them applies account‑wide, across all of your characters. * Oasis room sector now works for alchemy foraging. It now yields the same alchemy ingredients as desert. * Fixed a few bugs as well :)
Subject: cookery mission for grand hearth academy
Posted by Darkbuilder  —  Sun Sep 13 16:32:45 2026
Rampion is as well known in grand hearth academy for his foul temper, as his fine cooking. When however he finds someone has borrowed his herbs and spices without asking, leaving him to prepare a complex dish without the required seasonings, he might be forced to do something drastic, like actually asking a visiting adventurer for help! Assist Rampion with his problem and he might be prepared to do something even more against his usual nature, share a recipe of his own creation, and even perhaps offer some words of gratitude; it's unlikely, but anything is possible. As always, thanks to Aelyn for cooking up the coding magic that made this mission possible.
Subject: bew recipe mission for roadhouse inn
Posted by Darkbuilder  —  Sun Sep 13 16:21:35 2026
Roadhouse inn is used to difficult guests, but none come quite as difficult as Bremmya, a particularly self‑indulgent elf with a hangover. If you've already provided her some willow bark tea, she's now up and ready to face the day; or rather up and running the poor kitchen maid ragged with demands for coffee and breakfast, despite the fact the inn's kitchen is well into preparing dinner! Any adventurers skilled in cooking can once again help the kitchen maid out with this rude customer, earning the maid's thanks, a new recipe and perhaps even an apology from Brennya; though the last might be expecting a little too much.
Subject: Word Game Categories, @Quest, Fish Bait, Corpse Keywords
Posted by Aelyn  —  Fri Sep 11 18:29:14 2026
* Scrabble, Guess the Phrase, and Scramble now pull from six new categories: craft materials, cooking ingredients, alchemy items, skills and spells, potion recipes, and mission titles. (Fred) * Errand mobs can now be targeted with the @quest mob keyword. (Shane) * You can now create your own fishing bait with meat and cheese. Savory fish bait (crushed meat and cheese) works faster than plain bait: fish approach and nibble sooner, and nibbles turn into bites more often. A bite also has a chance to pull in a second circling fish to nibble at the same time. Stacks with Devoted Fisherman. (Thile) * Corpse keywords now include the name of the mob that it came from. (Fred)
Subject: crafting supplies mission in Oolrith mountains
Posted by Darkbuilder  —  Fri Sep 11 13:10:38 2026
When Jesni qualified as a healer, she never expected to end up where she did, in a cabin half‑way up Oolrith mountains, providing welcome warmth and respite to cold and hungry climbers. Unfortunately, getting the supplies she needs isn't easy, and when she finds her spare blankets have suffered the depredations of the local moths, she's glad to welcome the assistance of a passing adventurer to get the wool she needs to knit some more. Thanks as always to Ealyn in bringing this especially cosy mission to the game. Hopefully players should now have a good use for all that wool from weekly and daily challenges
Subject: Oolrith mountains cooking mission
Posted by Darkbuilder  —  Fri Sep 11 13:05:00 2026
The Oolrith inn serves as welcome rest for many who would climb Oolrith mountains. ‑Whether gaining a little courage on the way up, or celebrating their victory; or commiserating their defeat, on the way down, few climbers visit Oolrith mountain and don't stop bye for a pint of Lenci's ale. Unfortunately, this also means when climbing parties get into difficulty, the first place the cold and hungry climbers wind up after being rescued from the mountain is the inn. With a party of frost‑bitten climbers on the way, Lenci the bar tender is concerned if the in has enough supplies to care for them, especially considering the cart from Bandell seems to have been delayed, and even more especially since the inn's ferociously bad‑tempered cook Nox is in a towering rage! Players who can provide Lenci with some help and brave Nox's ire will not only be helping out some climbers in need, but might also learn an extra warming recipe along the way. Thanks as usual to Ealyn for cooking up the coding for this one.
Subject: Sugar, Paint, Scraping, Stable Cost
Posted by Aelyn  —  Fri Sep 11 08:19:45 2026
* New item types: sugar, sugarcane, cane juice. Sugar is an optional ingredient for sweet recipes ‑ help 1617 for full details on how to make sugar. * Added a page to the website to list all repeatable cooking missions. * When mixing a combo paint and you don't have enough, the game now adds a second line telling you exactly which pools you're short on and by how many. (Shane) * When scraping a corpse, it will now try to empty the corpse automatically. (Shane) * New command: stable cost. This shows your stable‑slot pricing: how many slots you've already unlocked, how many you can still unlock with gold, the exact price of each remaining slot, and the total gold to unlock them all. (Kaeldrys)
Subject: New level 155 area: Singing Dale!
Posted by Aelyn  —  Thu Sep 10 12:44:53 2026
The Singing Dale is a lush and beautiful region of elemental harmony. Its flora and fauna flourish under the protection of a majestic tree, so large it could be beheld from miles away. Its inhabitants are a mixture of elementals, who were there long before the region was discovered, and giant nomads, moving from each of the elemental mountains surrounding the dale to the other, and who are mainly bards. They live alongside the animals and plants that call this place home, providing for one another and tending to the tree. This area comes with a legend level mission, an achievement, and the release of the final evolutions of the Spark race! A huge thank you to Merald and Chameleon for all of their efforts in creating this area!
Subject: Cooking mission in the bandit camp
Posted by Darkbuilder  —  Thu Sep 10 03:17:49 2026
Stabetha, chief of the bandits encamped near twilight has got herself a carry out meal, or rather she's carried out a kidnapping, capturing a cook and is trying to force her to prepare a meal. Given that the available ingredients are pretty limited in the bandit camp, an adventurer is needed to help with the preparation, and with the cook's daughter's life hanging in the balance, satisfying the bandit chief's depraved cravings; they involve potatoes, might be the only way to secure freedom for both mother and child. Hope players enjoy this darkly comic mission, which adds another recipe or two to the adventurer's cookbook. And thanks as always to Ealyn for cooking up the code.
Subject: A fishy mission in Angler's cove
Posted by Darkbuilder  —  Wed Sep 9 15:09:06 2026
Angler's coves hook and anchor inn has become famous for its fish dishes, thanks largely to the good business management of Rolstonn, and the good cooking of his wife Joletta. Unfortunately, something smells fishier than usual in the inn's kitchen, and it's going to take the skills of an adventurer to put right. On the plus side, Joletta might be willing to impart some of her knowledge of fish recipes to those who give her a hand. Thanks again to Ealyn for the very quick coding job, and the recipe.
Subject: A cooking mission in Truel village
Posted by Darkbuilder  —  Wed Sep 9 15:03:39 2026
Fern, head chef of Truel village's Raincloud inn is very protective of her workers, and not too fond of adventurers. Unfortunately, when an over‑zealous young cook has a minor accident, Fern might need to turn to any visiting adventurers for help around the kitchen, especially when fulfilling custom food orders from the Raincloud's guest. Thanks as always to Ealyn for the coding magic bringing this mission to life, and for yet another recipe added to Erion's menu.
Subject: mission for the advanced cooking skill.
Posted by Darkbuilder  —  Wed Sep 9 04:16:59 2026
Generally, Lestima, head of Hearthfolk academy prefers her charges to stay out of trouble, so when a summons comes to the desolate streets of Embergreen, she's a little reluctant to send anyone. An adventurer is what is needed, and one highly skilled around the kitchen, since it seems there is not just one curse in Embergreen, and this additional malady will need fighting not with sword or combative spell, but a little culinary magic and a lot of food! Any adventurers who've achieved a cooking skill of %100 are well equipped for this task, not an easy one, but surely one well worth undertaking. Complete this mission to earn the advanced cooking skill. Thanks as always to aelyn for cooking up the coding magic that made this mission possible.
Subject: Fire Pits, Saltpans, Afk toggle
Posted by Aelyn  —  Tue Sep 8 15:05:13 2026
* The fire pit object can now be crafted in any room in your player home regardless of sector. * Salt pans, tree taps/pails, and elemental infusers are now invisible in the room to anyone but the owner. (Fred) * AFK is now exclusively a manual toggle so you will not go AFK automatically anymore. (Kaeldrys)
Subject: Various Updates 9/5
Posted by Aelyn  —  Sat Sep 5 14:32:28 2026
* Each apiary now tracks a separate colony per player instead of one shared colony for everyone who uses it. Note: because of how this was implemented, all existing apiary colonies have been reset. You'll need to recolonize your apiary to start again. I also added a new command: apiary list, to see a list of which apiaries you have colonized. * Added two new achievements for completing monthly challenges. * You can now fill all of your milk bottles at once with fill all.bottle. (Spartacus) * When gifting newbies if you don't have any currency on hand it will check your shared accounts. (Kaiya) * It is now free of charge to petstring a duplicate familiar. (Kaeldrys) * Newbies can now set a preferred gift type (gift preference <type>), stored per‑character. Gift <player> preference / gift new preference automatically sends whatever that player has set. I also added a guide page that explains the gift preference since newbies won't know about it outright. It will pop up when they receive their first gift :). (Kaeldrys) * Polishing gems now has a better chance of hitting the top stat boost, up from about 19% to about 31% per polish, so getting max on both polishes goes from roughly 3.5% to about 10%. (Maerius) * You can now change your pet's gender with the command 'mudpie sex <m/f/n> (<petId>)'. (Moridin) * You can now type give all.#pilgrimage <priest> to hand over every pilgrimage item you're carrying at once, instead of giving each one individually. Works with get/put too. I also added a small hint below the priest description and the offering bowl description that this is possible.
Subject: another cooking related mission
Posted by Darkbuilder  —  Sat Sep 5 09:39:05 2026
As any good tavern keeper will tell you, beer and coffee do not mix. This is especially true when you have caffeinated and inebriated patrons crossing paths. Whilst Junruk; hearthfolk's tavern keeper is more than capable of cleaning up the mess, it might take an adventurer to replace what's broken, and earn the chance to study the noble art of beer making with Hearthfolk's brew mistress into the bargain. Another recipe to be earned, and as always, thanks again to Aelyn for the coding wizardry.
Subject: Cooking and Crafting
Posted by Aelyn  —  Fri Sep 4 16:58:23 2026
* Cooking missions that require a crafted item no longer care who made it. As long as the item was crafted by someone, it counts. * Cooking missions that require the crafting skill now check your whole account for a character who can craft. If any character on your account has crafting, cooking missions that require crafting will allow you to start the mission. For this to take effect for your account, do the following: log into your crafter character and then log off or type save. That's what saves the flag to your account. * This doesn't retroactively change every mission in the game that is locked behind crafting, that's too large a job for me right now. But going forward we're aiming to keep new cooking recipe missions from requiring crafting at all, since we want cooking and crafting to stay separate skills for the most part.
Subject: Another crafting mission for Hearthfolk academy.
Posted by Darkbuilder  —  Fri Sep 4 07:06:51 2026
Though the Bour family have farmed the land around Hearthfolk academy for generations, the current Farmer Bour is hardly impressed with gourmet cooking. He prefers plain and simple food, something hearty and warming, after all he is hard at work all day looking after the academy's animals. Unfortunately, that work rarely gets the appreciation it deserves; well at least in Bour's opinion. Any adventurers who aren't afraid of hard work might lend the farmer a hand, and any adventurers who want to know a thing or two about good home cooking might find a surprising reward for doing so. Many thanks again to Aelyn for popping this one out of the code oven so quickly.