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1. quests questing aquests autoquests questmasters questexp
Syntax: quest <option>

Quest command options: info, points, time, bonus, request, complete, fail,
list, buy, sell, convert, increase, repair.

A Questmaster will send you on a quest to duel with a mob or find an object
in a limited amount of time. If you don't complete the quest within the
limit you will automatically fail the quest and cannot request another one
for 5 minutes. If you choose to failure quest or you run out of time,
you will only have to wait 3 minutes to ask for another one. These cooldown
timers may be shorter depending on certain factors, such as if you are
questing for experience, you are skilled in contracted killer, or your house
has earned the monthly quest timer reduction reward. Note that quest timers
do not decrease in the pause room.

Rewards are given in questpoints and gold and sometimes practices and
MUDpies. Multiclass players receive slightly higher rewards and Legends
receive a significantly higher reward. Questpoints are also scaled, so the
higher level you are, the more questpoints you will earn. You can also turn
on 'toggle questexp' to receive experience instead of questpoints for doing
quests (and expeditions).

If you are in the same group as someone while they are questing, you reap
a small portion of the quest points when they complete a quest. The questor
does not lose quest points.

The only way to receive credit for killing a quest target is by killing the
target yourself. If grouped and a group member kills the target, you will
not receive credit.

Remember to quaff a potion of true sight before beginning a quest some
targets may invisible to you otherwise. You cannot magically teleport to
your target using any kinds of gating skills and spells.

Turn on 'toggle questexp' if you wish to earn experience instead of
questpoints as your reward for completing the quest. The amount of
experience earned depends on your level and the higher level you are the
more experience you will receive.

‑=[ Quest Command Syntaxes ]=‑

Quest Request ('legend'): Start a quest. Adding the legend argument will
include legendary mobs and areas.

Quest Complete: Finish a quest.

Quest Fail: Fail a quest.

Quest Points: Show how many questpoints you have.

Quest Time: Show remaining time for current quest.

Quest Bonus: Show how much bonus time you would have for a quest at your
level.

Quest List: Show a list of rewards you can buy with questpoints.

Quest Buy: Buy a quest reward.

Quest Sell: Sell back a piece of equipment for half the cost.

Quest Convert Mudpie (<amount>): Convert 1 or more MUDpies into 200
questpoints.

Quest Increase: It is possible to increase the trained and overall stat
maxes. The cost is 1000 questpoints per 1 point increase. To increase a
stat more than once at a time, the syntax is 'quest increase <stat> <number
of increases>'. Typing 'quest increase' by itself will display the number
of times each stat has been increased.

Quest Repair: Restore the AC on a piece of armor back to its original amount
if the item has been damaged by acid. The cost is 50 questpoints per
percent recovered.


2. group questing
Syntax: group quest <reward type number>
group quest info

In a Group Quest, each party member is given a list of 5 monsters to find
and kill in under 10 minutes. If the quest is completed in less than 5
minutes, each member will be rewarded with a bonus of 75 questpoints and
1000 gold.

During the quest, following other players and mobiles is disabled, but group
members can still assist with transportation or summoning spells if someone
is having difficulty locating a target in time.

There must be at least 2 players in the group to start a quest, and if any
player in the quest leaves the group or logs off, the quest will end right
away. Only the leader of the group can start a quest.

A new quest can be started every 30 minutes. To see when your group is able
to start a next quest, a timer will be displayed next to 'Next Quest' on the
group info sheet with the name of the player who has the longest wait timer.

A [GROUP TARGET] flag will appear next to your target in the room to signal
a monster from your kill list.

Group questing data is saved through copyovers and copyover‑crashes.

The following are the rewards that are available for group quests. Your
group can choose a reward upon starting the quest, and if the quest is
successful the reward will be granted to those in the group for 10 minutes
after completion. Use 'group quest info' to see the time remaining for
the chosen reward.

* * * Reward Types * * *

1. Doubled Experience

2. Doubled Questpoints

3. No Quest Timer

4. Doubled Gold