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1. open close lock unlock pick
Syntax: open <object or direction>
Syntax: close <object or direction>
Syntax: lock <object or direction>
Syntax: unlock <object or direction>
Syntax: pick <object or direction>
OPEN and CLOSE open and close an objecta door.
LOCK and UNLOCK lock and unlock a closed object or door. You must have
the requisite key to do so.
PICK can open a lock without having the key. In order to PICK successfully,
you must practice the appropriate skill.
2. shield block
Syntax: automatic
Shield block is a legendary warrior skill that has a chance to partially or
fully block an incoming attack when the warrior is wearing a shield.
At 100% learned, the chance to block an attack fully or partially is 10%
each.
Turning on 'battlespam dodge' will turn off messages from when you shield
block or your opponent shield blocks.
3. pick lock picklock
Syntax: pick <object or direction>
Lock picking is a thief skill used to open a lock without having the key.
4. afklock
Syntax: toggle afklock
When you turn on afklock and go afk, you will be prompted to enter your
password to re‑enter the game and remove your AFK flag. Once you enter your
password, the AFK flag will be removed. This is an option if you are
worried that someone may mess with your character while you are away from
the computer.
5. daemon block
Syntax: daemon
daemon <heal>
Daemons are an extension of an individual's being, so much so that they
are often recognized as the soul of an individual in physical form.
Daemons, once proven to, are extremely loyal and protective creatures.
Once you bind yourself with your daemon, you cannot sever the connection
between you and it.
When present, a warrior's daemon will:
1. Give +10% damage of the warrior
2. Protect the warrior by jumping in harm's way
3. Heal the warrior when s/he is under 60% hp
Daemons may block incoming attacks. The higher the skill mastery and
strength, the more likely the daemon will jump in the way.
At 100% learned, the Warrior is able to command their daemon to heal them.
There's a cooldown of 30 seconds when ordering to heal.
consequences.
To customize your daemon's description, help custom daemon.
6. oflags objflags object item flags extra heal_level glow conceal explosive etched coat inventory locked display nolocate rotdeath nocount nodrop meltdrop noremove nouncurse visdeath nonmetal inventory sellextract nosell meltquit auto_extract autoextract extract
Objects often have flags before their name. Here is a list of the long
and short versions of each object flag and a definition.
(Bless) (B): Blessed items are more resistant to burn, cold, acid, and shock
effects. They can also not be poisoned or envenomed.
(Conceal) (C): These objects cannot be located with the 'locate object'
spell.
(Evil) (E): These items cannot be cursed.
(Glow) (G): These objects can be seen and interacted with in dark rooms.
(Hum) (H): These objects can be seen and interacted with when blinded in a
dark room.
(Invis) (I): True Sight is needed to see invisible items.
(Dark) (D): Darkvision is necessary to see these items.
(Kept) (K): Items flagged as kept cannot be dropped. Help keep.
(NoPut) (N): Items flagged as NoPut cannot be put in bags. Help NoPut.
(Magic) (M): An item gets this flag when enchant weapon is cast upon it.
(Explosive) (X): NPC corpses which a necromancer have made explosive are
flagged as such. See help corpse explosion.
(Quest) (Q): These are quest objects which can be sold in questpoint shops
for half its value.
[etched]: This flag appears to the right of the object's short description
if it is armor that has been damaged by acid. See help etched.
Other object flags:
Auto_extract: When items flagged as auto_extract are sold to shopkeepers,
any runes bound with the item will automatically be extracted free of cost
and returned to the seller. The item being sold will be destroyed
thereafter. Runes are also extracted upon sacrificing, destroying, or
redeeming the item.
Heal_level: Restore the wearer to full health upon gaining a level. This
flag can be added to any item with the mudpie option 'healflag'.
Antigood: Good players cannot wear these items.
Antievil: Evil players cannot wear these items.
Antineutral: Neutral players cannot wear these items.
Coat: Protects against cold‑flagged rooms that wound you. Help warmth.
Redeemable: Objects with this flag can be redeemed for questpoints. The
amount of questpoints is the item's gold cost.
Display: Items with this flag are only on display in shops and cannot be
purchased.
Nolocate: These items cannot be located by magical means.
Nocount: These items don't count towards your total items carried.
Nodonate: These items cannot be donated with the 'donate' command.
Rotdeath: Items with this flag will disappear when you die. Item cannot be
obtained by killing a monster but rather through stealing it.
Nodrop : Items flagged as nodrop can't be dropped on the floor, put inside
bags (unless the bag is flagged as nouncurse and nodrop), sent to others
using the 'send' command or transported to others using the transport spell,
and can't be sold to shopkeepers. The remove curse spell removes the nodrop
flag from an item, as long as the item is not also flagged as nouncurse.
Meltdrop: The item will 'melt' when a player drops it. In other words, the
item will disappear when dropped.
Noremove: These items can't be removed once worn, unless 'remove curse' is
cast upon the item (or one uses 'heal curse' at a healer npc). If the item
is also flagged as nouncurse, the item can never be removed.
Nouncurse: Items with this flag cannot have the 'noremove' flag removed.
Once an item with nouncurse and noremove are worn, it can never be removed.
Visdeath: These items cannot be seen until the npc dies.
Nonmetal: Items flagged as nonmetal are immune to the 'heat metal' spell.
Inventory: Weapons with this flag can be disarmed but the item does not
leave your inventory. Inventory‑flagged items cannot be stolen.
Sellextract: Items with this flag cannot be haggled down in price in shops.
Item will not show up in the shopkeeper's shop once sold.
Nosell: Item cannot be sold to shopkeepers.
Meltquit: Cannot be put in bags or vaults. Item will disappear when you
quit.
Inventory_locked: Items flagged as such are locked to your inventory. They
can't be dropped, sold, given, vaulted, and so forth. They can be placed
inside bags flagged as inventory locked.
Noshare: Items flagged as 'noshare' cannot be transferred between characters
within the same account (see help legends sharing). This flag can be
stripped from an item by adding the claimed flag using the addflag command.
Items with this flag cannot bundle in shops or vaults.
7. blockplayer
Syntax: block add <option> <player>
block remove <option> <player>
block options
block remove <player>
block clear
Blocking a player will block them from interacting with you. They will not
be able to use socials on you, invite you to groups, send you tells, buff
you, and so forth. The mail option blocks the player from sending or giving
you items. The home option can be used if your player home is public.
If you don't want to see output from them on channels, use the ignore
command.
Typing block without an argument will list any players you are blocking.
It isn't possible to block an Immortal.
Another option available is the spam toggle: contactLevel. With this
option enabled, you can limit contact with accounts that are below a
certain level (they cannot send tells or beeps).
8. magic unlock
Syntax: cast 'magic unlock' <direction, container, portal>
Cooldown: 15 minutes
This spell is used by members of the Luminati house to magically unlock
doors, containers, and portals that are not pickproof.
9. lock gaze
Syntax: cast 'lock gaze' <victim> (<new target in your group>)
This legendary Witch spell can change the target being attacked by a mobile
(or player). The new target must be a member in the Witch's group, and the
mobile must be attacking someone in that group. Once the mobile's gaze has
been locked on a target, the mobile cannot switch targets at will for the
duration of the fight. If the caster doesn't provide a new target argument,
the mobile will simply lock its gaze on the caster. It's not possible for a
mobile to lock its gaze on another mobile.

