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1. hold remove wear wield
Syntax: hold <object>
Syntax: remove <object>
Syntax: wear <object>
wear all
Syntax: wield <weapon>

Three of these commands will take an object from your inventory and start
using it as equipment. HOLD is for light sources, wands, and staves. WEAR
is for armor. WIELD is for weapons.

WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your
inventory.

You may not be able to HOLD, WEAR, or WIELD an item if its alignment does
not match yours, if it is too heavy for you, or if you are not experienced
enough to use it properly.

REMOVE will take any object from your equipment and put it back into your
inventory.


2. remove curse uncurse
Syntax: cast 'remove curse' <character|object>

This spell removes a curse from a character, and might possibly uncurse
a cursed object. It may also be targeted on an object in the caster's
inventory, in which case it's chance of success is significantly higher.

There is no lag after casting this spell.


3. oflags objflags object item flags extra heal_level glow conceal explosive etched coat inventory locked display nolocate rotdeath nocount nodrop meltdrop noremove nouncurse visdeath nonmetal inventory sellextract nosell meltquit auto_extract autoextract extract
Objects often have flags before their name. Here is a list of the long
and short versions of each object flag and a definition.

(Bless) (B): Blessed items are more resistant to burn, cold, acid, and shock
effects. They can also not be poisoned or envenomed.

(Conceal) (C): These objects cannot be located with the 'locate object'
spell.

(Evil) (E): These items cannot be cursed.

(Glow) (G): These objects can be seen and interacted with in dark rooms.

(Hum) (H): These objects can be seen and interacted with when blinded in a
dark room.

(Invis) (I): True Sight is needed to see invisible items.

(Dark) (D): Darkvision is necessary to see these items.

(Kept) (K): Items flagged as kept cannot be dropped. Help keep.

(NoPut) (N): Items flagged as NoPut cannot be put in bags. Help NoPut.

(Magic) (M): An item gets this flag when enchant weapon is cast upon it.

(Explosive) (X): NPC corpses which a necromancer have made explosive are
flagged as such. See help corpse explosion.

(Quest) (Q): These are quest objects which can be sold in questpoint shops
for half its value.

[etched]: This flag appears to the right of the object's short description
if it is armor that has been damaged by acid. See help etched.

Other object flags:

Auto_extract: When items flagged as auto_extract are sold to shopkeepers,
any runes bound with the item will automatically be extracted free of cost
and returned to the seller. The item being sold will be destroyed
thereafter. Runes are also extracted upon sacrificing, destroying, or
redeeming the item.

Heal_level: Restore the wearer to full health upon gaining a level. This
flag can be added to any item with the mudpie option 'healflag'.

Antigood: Good players cannot wear these items.

Antievil: Evil players cannot wear these items.

Antineutral: Neutral players cannot wear these items.

Coat: Protects against cold‑flagged rooms that wound you. Help warmth.

Redeemable: Objects with this flag can be redeemed for questpoints. The
amount of questpoints is the item's gold cost.

Display: Items with this flag are only on display in shops and cannot be
purchased.

Nolocate: These items cannot be located by magical means.

Nocount: These items don't count towards your total items carried.

Nodonate: These items cannot be donated with the 'donate' command.

Rotdeath: Items with this flag will disappear when you die. Item cannot be
obtained by killing a monster but rather through stealing it.

Nodrop : Items flagged as nodrop can't be dropped on the floor, put inside
bags (unless the bag is flagged as nouncurse and nodrop), sent to others
using the 'send' command or transported to others using the transport spell,
and can't be sold to shopkeepers. The remove curse spell removes the nodrop
flag from an item, as long as the item is not also flagged as nouncurse.

Meltdrop: The item will 'melt' when a player drops it. In other words, the
item will disappear when dropped.

Noremove: These items can't be removed once worn, unless 'remove curse' is
cast upon the item (or one uses 'heal curse' at a healer npc). If the item
is also flagged as nouncurse, the item can never be removed.

Nouncurse: Items with this flag cannot have the 'noremove' flag removed.
Once an item with nouncurse and noremove are worn, it can never be removed.



Visdeath: These items cannot be seen until the npc dies.

Nonmetal: Items flagged as nonmetal are immune to the 'heat metal' spell.

Inventory: Weapons with this flag can be disarmed but the item does not
leave your inventory. Inventory‑flagged items cannot be stolen.

Sellextract: Items with this flag cannot be haggled down in price in shops.
Item will not show up in the shopkeeper's shop once sold.

Nosell: Item cannot be sold to shopkeepers.

Meltquit: Cannot be put in bags or vaults. Item will disappear when you
quit.

Inventory_locked: Items flagged as such are locked to your inventory. They
can't be dropped, sold, given, vaulted, and so forth. They can be placed
inside bags flagged as inventory locked.

Noshare: Items flagged as 'noshare' cannot be transferred between characters
within the same account (see help legends sharing). This flag can be
stripped from an item by adding the claimed flag using the addflag command.
Items with this flag cannot bundle in shops or vaults.