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1. rpdamage codes
If you have not read the 'rpdamage command' helpfile, please read that
before reading this one.

The rpdamage description feature allows you to create a description for an
attack skill or spell that replaces the default attack message for it in
combat. This feature requires the use of codes. Please understand the
codes before you use this feature. When you enter your description, you
will see the description with the codes substituted with what they would be
in combat, and then asked to confirm if the description is correct before
changes are final and 5 mudpies are deducted. If you need help, please seek
out an experienced player, not an Immortal. The max length of descriptions
is 90 characters, and a maximum of 10 total skills and spells can be
customized. Do not abuse this feature by creating inappropriate
descriptions or skill/spell names. Your changes will be deleted and the
command will be revoked account‑wide at a minimum.

The following are all possible codes that can be used in rpdamage
descriptions.

Lowercase $n will be substituted with the attacker's name.

Uppercase $N will be substituted with the victim's name.

Lowercase $s will be substituted with the attacker's gender in the form of:
his, her, its.

Uppercase $S will be substituted with the victim's gender in the form of:
his, her, its.

Lowercase $e will be substituted for the attacker's gender in the form of:
he, she, it.

Uppercase $E will be substituted for the victim's gender in the form of: he,
she, it.

Lowercase $m will be substituted for the attacker's gender in the form of:
him, her, it.

Uppercase $M will be substituted for the victim's gender in the form of:
him, her, it.

Now, how to use these codes. We will be creating descriptions for the kick
skill for demonstration purposes, and our victim will be a troll.

Syntax: rpdamage describe self <'skill/spell'> <description>

The 'self' description is what you would see when you 'kick troll'. This
description must include the $N code. The $N code is essentially
substituted with your victim's name.

Example: rpdamage describe self kick You strike $N with the heel of your
foot!

In combat, you would see: You strike a troll with the heel of your foot!

Syntax: rpdamage describe other <'skill/spell'> <description>

The 'other' description is what everyone but you and the victim would see in
combat. This description must include the $n and $N codes. The $n code is
substituted with your name, and the $N code is substituted with your
victim's name. The $s code will be substituted with your gender in the form
of his, her, or its.

Example: rpdamage describe other kick $n strikes $N with the heel of $s
foot!

In combat, other players would see: Aelyn strikes a troll with the heel of
her foot!

Syntax: rpdamage describe victim <'skill/spell'> <description>

The 'victim' description is what your victim will see. This description
must include the $n code. Again, the $n code will be substituted with your
name in combat.

Example: rpdamage describe victim kick $n strikes you with the heel of $s
foot!

In combat, your victim will see: Aelyn strikes you with the heel of her
foot!