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1. tunnel
Syntax: cast tunnel <list of directions>

Gaians, masters of the earth, can call upon the ground itself to swiftly
burrow beneath the surface, allowing them to traverse complicated
pathways, escape their enemies, and emerge far from where they began.

Tunnel follows the same restrictions as flee, meaning it is impossible to
tunnel away from certain monsters. Those skilled in claws and whips may
have a chance to yank a Gaian back before they successfully disappear
beneath the earth. Attempting to tunnel while in combat has a 50% chance
to fail.

The spell allows you to specify an entire path at once. For example,
'cast tunnel 3enu' tunnels three rooms east, one room north, and then one
room up. Gaians can tunnel up to 20 rooms from their current location.

The tunnel will be broken if something blocks the path, such as a hidden
exit, a mobile with an exit trigger that prevents passage, or a mobile
that freezes you through a mob program. However, the earth allows you to
bypass locked doors that are not protected against picking, letting you
burrow beneath them without opening the door.

Tunnel has no wait state, making it a powerful tool for rapid travel and
escape.

Gaians do not lose experience when they successfully tunnel while in
combat.