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1. hold remove wear wield
Syntax: hold <object>
Syntax: remove <object>
Syntax: wear <object>
wear all
Syntax: wield <weapon>

Three of these commands will take an object from your inventory and start
using it as equipment. HOLD is for light sources, wands, and staves. WEAR
is for armor. WIELD is for weapons.

WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your
inventory.

You may not be able to HOLD, WEAR, or WIELD an item if its alignment does
not match yours, if it is too heavy for you, or if you are not experienced
enough to use it properly.

REMOVE will take any object from your equipment and put it back into your
inventory.


2. dual wield secondary weapon
Dual wielding a weapon is not considered to be a specialized skill in the
game. Instead, using a secondary weapon is an option available to any
class.

‑ Players wielding a second weapon have a 5% higher chance to parry in
battle. The player must be skilled in this weapon.

‑ Players wielding a second weapon have a 5% higher chance to successfully
hit their victim. The player must be skilled in this weapon.

‑ Players wielding a second weapon get an extra attack in combat.
Mobs wielding a secondary weapon do not get an extra attack in combat.