| Description |
Maxime the barmaid still hasn't forgiven the Drunken Dragon's captain for
skipping out on a hefty unpaid tab, and with a guard now posted to stop her
from simply lifting the coin herself, she needs a cleverer solution. She's
got a scheme in mind involving a drink, a bit of trickery, and a valuable
pendant the captain wears, but she needs steady hands and a willingness to
bend the rules to pull it off. It's a mission built on trickery and stealth
rather than open combat, fitting for someone willing to play along with a
bit of underhanded scheming. Maxime rewards the successful heist
generously, treating it as payment finally collected on an old debt. |