| Description |
Aurelius the arcane artificer waxes philosophical about the difference
between making and unmaking before rummaging his cluttered shelves for a
mystic prism he's certain he owns somewhere. Unable to find one, he offers
to craft a fresh prism on the spot, provided the adventurer brings him a
mystic crystal and nine shards of glass. With the finished prism in hand,
Aurelius promises to teach the art of painting glowing glyphs onto the very
air, a nearly forgotten skill of beauty rather than battle. |