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1. quests questing aquests autoquests questmasters questexp
Syntax: quest <option>

Quest command options: info, points, time, bonus, request, complete, fail,
list, buy, sell, convert, increase, repair.

A Questmaster will send you on a quest to duel with a mob or find an object
in a limited amount of time. If you don't complete the quest within the
limit you will automatically fail the quest and cannot request another one
for 5 minutes. If you choose to failure quest or you run out of time,
you will only have to wait 3 minutes to ask for another one. These cooldown
timers may be shorter depending on certain factors, such as if you are
questing for experience, you are skilled in contracted killer, or your house
has earned the monthly quest timer reduction reward. Note that quest timers
do not decrease in the pause room.

Rewards are given in questpoints and gold and sometimes practices and
MUDpies. Multiclass players receive slightly higher rewards and Legends
receive a significantly higher reward. Questpoints are also scaled, so the
higher level you are, the more questpoints you will earn. You can also turn
on 'toggle questexp' to receive experience instead of questpoints for doing
quests (and expeditions).

If you are in the same group as someone while they are questing, you reap
a small portion of the quest points when they complete a quest. The questor
does not lose quest points.

The only way to receive credit for killing a quest target is by killing the
target yourself. If grouped and a group member kills the target, you will
not receive credit.

Remember to quaff a potion of true sight before beginning a quest some
targets may invisible to you otherwise. You cannot magically teleport to
your target using any kinds of gating skills and spells.

Turn on 'toggle questexp' if you wish to earn experience instead of
questpoints as your reward for completing the quest. The amount of
experience earned depends on your level and the higher level you are the
more experience you will receive.

‑=[ Quest Command Syntaxes ]=‑

Quest Request ('legend'): Start a quest. Adding the legend argument will
include legendary mobs and areas.

Quest Complete: Finish a quest.

Quest Fail: Fail a quest.

Quest Points: Show how many questpoints you have.

Quest Time: Show remaining time for current quest.

Quest Bonus: Show how much bonus time you would have for a quest at your
level.

Quest List: Show a list of rewards you can buy with questpoints.

Quest Buy: Buy a quest reward.

Quest Sell: Sell back a piece of equipment for half the cost.

Quest Convert Mudpie (<amount>): Convert 1 or more MUDpies into 200
questpoints.

Quest Increase: It is possible to increase the trained and overall stat
maxes. The cost is 1000 questpoints per 1 point increase. To increase a
stat more than once at a time, the syntax is 'quest increase <stat> <number
of increases>'. Typing 'quest increase' by itself will display the number
of times each stat has been increased.

Quest Repair: Restore the AC on a piece of armor back to its original amount
if the item has been damaged by acid. The cost is 50 questpoints per
percent recovered.


2. gquests global quests
Syntax: gquest time
gquest reset
gquest join
gquest quit
gquest info (<level>)
gquest progress (<level>)
gquest history (<number>)

Gquest stands for 'global quest'. Players around the game within the level
range of the given global quest are able to take place in a competition to
see who can kill designated mobs the fastest. To see updates for current
and upcoming global quests, 'toggle gq' must be turned on.

Legends have the option of joining the level range 141‑151 or a global quest
dedicated to legendary players (mobs 151+).

Typing 'gquest info' will show you what level range the quest is for, how
many players are participating in the quest, how many minutes before the quest
begins, rewards for winning, and which monsters have been chosen to be
killed.

With the 'gquest' command you can see how much gold it will cost to reset
your global quest wait timer. The cost will lessen as the timer minutes down.
To reset it, use the command 'gq reset'. Quest coins at the Hillock Hills
questmaster can also be used in place of gold to reset the timer. There is
an account‑wide limit of 4 global quests per 24 hours.

Possible rewards for winning a global quest are practices and mudpies. You
will always receive gold and questpoints for winning. Killing a gq target
will also reward a small portion of questpoints and gold. Rewards for
winning a global quest and killing a global quest monster increase if you
are wearing equipment that has questpoint or gold multipliers. The only way
to receive credit for killing a gq target is by killing it yourself. If
grouped and a group member kills the target, you will not receive credit.
Remember to always quaff a potion of true sight before beginning a gquest.
Your gq target may be invisible to you otherwise.

A gquest will start once every 10 minutes. You may join as often as you
wish, but if you win a gq, you must wait 4 hours until you can join one
again. This 4 hour timer minutes away even when you are offline. If there
are no eligible players on for gq, no gq will start. Eligible players are
players with a gq timer under 2 minutes. Check score to see when you can
gquest next. You cannot join a gq that has already started. If you go
linkdead after joining a gquest and are still linkdead when the global quest
begins, the global quest will be cancelled if you are the only player
participating. This is in place so that a global quest will not start with
a player who may or may not return. Once the global quest has begun, if all
the participants quit, the quest will be cancelled within one minute.

Global Quests will skip over players who are AFK or who have been idle for
at least 30 minutes. You can also type 'toggle nogq' if you want global
quests to skip over you while you are actively playing.

You cannot gate (this includes all teleport skills and spells) to your quest
target.


3. requests consent observe observation
Syntax: request observe <newbie> ('cancel')
request info <newbie> <type>
request info
request cancel (<newbie>)
request list

This helper‑only command can be used to request various things from a
newbie who needs assistance.

When a request is sent to a newbie, the newbie will be prompted to consent
using the 'consent' command, or they can simply ignore the request.

Observation requests allow the helper to view what the newbie is typing,
so long as the newbie is not writing a note.

Information requests include asking for things like the newbie's location,
their health status, armor, and so forth. The command 'request info' lists
all possible informational requests.

To cancel a request, the command is 'request cancel <newbie>'.

A helper can end an observation with the command, 'request observe <newbie>
cancel'. A newbie who is being observed can cancel the observation
with 'consent cancel'. Logging out of the game will also cancel it.


4. pilgrimages quests
Syntax: pilgrimage request <small, medium, large>
pilgrimage complete
pilgrimage info
pilgrimage fail

A pilgrimage is a quest given by a High Priest or High Priestess in the
name of a deity. Both praying and completing a pilgrimage will reward faith
points to those who have joined a faith. Completing a pilgrimage from a
High Priest of a deity you do not follow rewards half the faith points.
The cooldown between successful pilgrimage quests adjusts dynamically,
determined by the number of faith points earned prior to applying any
multipliers.

Types of pilgrimages range from building shrines and recovering stolen
offerings to tasks more specific to a deity, such as drawing maps for
Lucius, filling in bestiaries for Aelyn, crafting materials to rebuild
structures for Kextra, or infusing gems for Tornadis. The command 'god view
<godname>' lists all High Priests/Priestesses who offer pilgrimages and
where they are located.

Some pilgrimages require more time to complete than others; by logging off,
you will not lose your progress.


5. house errands quests
Syntax: errand request <small|medium|large>
errand info
errand fail
errand time
errand solve <word>

House errands are special tasks offered by your house representative that
challenge you in ways unique to your house's identity and values. The size
of the errand determines how many challenges you must complete before
earning your reward. Once you have been given an errand, you can check your
progress at any time using 'errand info'. Each house offers a different
type of errand that reflects the focus of that house.

The Luminati errand is a word puzzle given by Suriel. Jigsaw puzzle pieces
are scattered across a highway within the player's level range, each piece
bearing a single letter. The player must travel to that zone, collect all
of the pieces, work out what word the letters form, and return to their
house representative to solve the riddle. The larger the errand, the more
words you will need to unscramble before earning your reward. You can
submit your answer using 'errand solve <answer>'.

The Artisans errand is a crafting and delivery task given by Coralyn. A
list of items must be crafted and delivered to shopkeepers across the world,
each item requiring a specific type and level of craftsmanship. The larger
the errand, the more deliveries you will need to complete before earning
your reward. Use 'errand info' to see what items need to be crafted, what
level they must be, and which shopkeeper each one must be delivered to.
Once all deliveries have been made, use 'errand complete' to claim your
reward.

The Slayers errand is a hunting task given by Gono. A group of dangerous
creatures has been spotted on a highway within the player's level range,
led by a powerful boss. The player must travel to that highway and slay
all of the creatures including their leader. The larger the errand, the
more creatures you will need to defeat before earning your reward.

The Newbies errand is an exam given by Keyqua. A series of multiple
choice questions about the game are presented one at a time, each with
four possible answers. Use 'errand solve <a/b/c/d>' to submit your
answer. Each correct answer earns house points and brings you closer to
completing the exam. Wrong answers incur a cooldown before you can
attempt another question. Your progress is saved between sessions, so
you can work through the exam at your own pace. Once you have answered
all of your questions correctly, you will receive a bonus reward and the
satisfaction of having completed the newbie exam!

The Alchemists errand is a brewing and delivery task given by Bremund. A
list of potions must be brewed and delivered to shopkeepers across the
world, each order requiring a specific recipe that the player has already
unlocked. The larger the errand, the more deliveries you will need to
complete before earning your reward.

The Healers errand is a tending task given by Hielach. Stricken patients
have been stranded along the highways within the player's level range, each
suffering from a different ailment. The player must travel out onto the
roads and heal every patient, using any form of healing that works, such as
the heal and psionic energy spells, the salve and mend skills, potions that
carry those spells, or crafted bandages, regardless of the affliction. Once
tended, a patient recovers and goes on their way.