You searched for blueprint commands
1. blueprint commands
Use 'blueprint create <name>' to create a new blueprint.
Use 'blueprint rename <oldName> <newName>' to rename an existing blueprint.
Use 'blueprint list (<setName>)' to list existing blueprints or all items in
a blueprint.
Use 'blueprint add <item> <level> <keyword> <set name>' to add a new item to
a blueprint. Keywords: none, random, magic‑offensive, magic‑defensive,
melee‑offensive, melee‑defensive. Example: blueprint add dagger 60 random
myset. This will add a level 60 dagger to the blueprint named myset. Using
the keyword random will ensure it is crafted with random stats. Using the
keyword none will craft it with no stats.
Use blueprint remove <item number> <set name>' to remove an item from a
blueprint.
Use 'blueprint materials <set name>' to list the materials that you are
missing for the entire blueprint.
Use 'blueprint level <level> <set name> (<item number>)' to change the level
of all items or a specific item in a blueprint.
Use 'blueprint keyword <keyword> <set name> (<item number>)' to change the
keyword of all items or a specific item in the blueprint.
Use 'blueprint state' to see what you are working on and in which blueprint.
Use 'blueprint delete <set name>' to delete a blueprint.

