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1. commands
Syntax: commands

COMMANDS shows you all the commands in the game.


2. house commands
A house leader can be removed by the vote of the other two house leaders,
or at the request of the leader him/herself.

General house‑related commands:

house join <house>: To join a house. The cost to join a house is 25000 gold
and 2000 questpoints. Joining Newbies is free of cost. Once you join a
house, you cannot join another one for one week. Visit the administer of a
house in the hall to join.

Member: To see current members in your house.

Member <house name>: To see all members of a given house.

House list: To see a list of all available houses.

House info <house name>: To see details on a certain house. Typing house
info without an argument will display your house's details.

House member commands:

Hchat <message>: To send a message to everyone in your house.

Hchat ‑h: To see the house channel history.

House deposit <amount> <house>: To deposit gold into your bank or another
house's bank.

House resign: To quit hour house. Your house points and month points will
be reset to 0, but your rank and house perks will remain if you leave and
re‑join the house again later. If you resign and decide you'd like to
re‑join, you must wait 7 days.

Hrecall: To recall to your house hall.

House skills: To see a list of all the skills and spells you can unlock with
house points.

House monthly: To see a list of all the possible monthly rewards your house
can be rewarded with if your house earns the most points for the current
month.

House rewards: To see a list of all the rewards you can purchase with your
house points. If purchaser says 'house' it means that you will purchase the
reward for yourself and all others in the house. If it says 'self', you
will purchase it only for yourself.

House appraise <reward number>: To appraise a house reward if it is an
object.

House redeem <reward number>: To retrieve a reward that someone in your
house purchased for everyone while you were offline. Must be in your house
hall shop to redeem a reward.

House sbuy <reward number>: To unlock a skill or spell for your entire
house, costs house points. Must be in house hall shop to unlock a skill or
spell.

House buy <#*reward number>: To purchase a house reward. You must be in
your house hall shop to use this command.

House setreward <reward number>: Select a default reward to be automatically
redeemed using any remaining house points when they are reset. You must log
in before the following month is over to redeem the reward chosen. If you
don't set a default, a random reward will be chosen when house points are
set.

House hps <house name>: To see who has earned house points this month and
how much. This list resets on the first of every month.

House mwhere <player>: To see where all members of your house are currently
at in the world.

House goto <vnum|player>: To go to a room in your house hall. You must be
in the house hall to use goto. (Available to rank 5 members.) Members
only.)

House vnum list: To see a list of room vnums and names in hour house hall.

House vnum <player>: To see the room vnum where a member is in your house
hall.

Imm‑only commands:

house promote <player> <rank #>: To promote house member to a higher rank.

House demote <player> <rank #>: To demote house member to a lower rank.

House add <player> <house>: To add a new member to a house.

House remove <player>: To kick out a member of your house. Member can be
offline or online.

House withdraw <amount> <house>: To withdraw gold from a house's bank.


3. race racechange change commands evolve evolutions
Syntax: race list
race info <race name>
race stat <stat>
race change (to see costs ‑ for full details see below)
race remove <ALL or effect name>
race reset <ALL or effect name>

Race list

This syntax will display a list of all races and their evolutions.

Race stat <stat1> <stat2> ...

This command organizes starting and evolution races based on the
stat or combination of stats entered. For example, 'race stat dex'
will list races in descending dexterity, while 'race stat int wis'
will sort races by the combined total of intelligence and wisdom.
On the right side of the sheet are the training costs for each
stat. This functionality can also be found on the website.

Race change <new race>

To morph into a tier 1 race, you must be hero level and have 50 faux levels
or you can change your race at any level with a race change token. If you
have a race change token in your inventory, this will automatically be
spent in place of faux levels. Race change tokens can be purchased with the
mudpie command.

The requirements to morph into a tier 2 race are:

‑ 1 Legend‑level class
‑ 200 faux levels
‑ 1,000,000 gold
‑ 25 mudpies
‑ 100,000 questpoints
‑ Completion of a mission which unlocks tier 2
‑ You must obtain a secret shop item required for your target tier 2 race

To change to an evolution race you must either be the starting race of that
evolution or already an evolution race of the same type. For example,
Hatchling to Emerald Dragon or Emerald Dragon to Black Dragon.

Upon changing your race, any practices you spent on your old race's skills
and spells will be returned to you. Your equipment will be removed and all
skill and spell buffs will be stripped. You will automatically be re‑buffed
with the racial effects of your new race but you must re‑wear your
equipment. Your stats will be adjusted to those of your new race. Racial
effects are listed on the affects sheet with (perm) next to them. Your
hitpoints and mana will fluctuate if you are changing into or out of a final
evolution race.

*** IMPORTANT RECOMMENDATION BEFORE CHANGING RACE ***

In general, your stats will change drastically after changing your race.
This is *NOT* a bug. Your stats will very likely be lower because your
equipment will be removed and your buffs will be stripped upon changing your
race. After this, the starting stats from your current race will be
subtracted from your stats and the starting stats from your new race will be
added.

Many players have contacted the staff saying their stats were completely
wrong after their race change. This is not true. Please, to avoid
miscalculating your stats and assuming there is a bug, follow these steps
and you will correctly calculate what your new stats will be after changing
your race:

1. Remove your gear.

2. Cancel your buffs (go to a healer and heal cancel).

3. Use 'race remove all' to remove your current race's racial buffs.

4. Remove all of your sigils.

5. Subtract your current race's starting stats from your stats.

6. Add your new race's starting stats to those numbers.

This (plus any buffs from your new race) will be the end result to your
stats once you've changed your race.

Any fluctuation of stats, hp, and mana is due to the order you re‑equip
and re‑buff yourself after changing your race. Please also note that your
stats from your original and new race may differ, causing buffs to give you
more or less of a stat than before the race change. If you miss casting a
buff or forget to re‑equip a piece of equipment, this can cause fluctuation
as well.

Race remove <ALL or effect name>

This syntax will strip you of all racial effects or of a certain effect.

Race reset <ALL or effect name>

The syntax will buff you with all of your racial effects or only a certain
effect.


4. phome creation commands playerhouse playerhome homes house
INTRODUCTION TO CREATING A HOME

Players may buy a Player Home Token from a questmaster and begin building
and customizing a home. Choose a location for your home, the syntaxes:
To do so, the syntax is:

home build <direction>

This command will create your porch in the direction chosen. From there,
create your home's main room with the command 'home main <direction>'.
You can relocate your home at a later time for 50k gold with the syntax
'home area relink <direction> <roomVnum>'. The direction is the way you
will exit your porch to reach the destination room.

Anyone standing on the doorstep can be invited into the first room of the
home by the owner through the use of the 'invite' command. Owning a home
also comes with access of the evict, visit, and home command.

All characters in your account can use the home and below commands.
Please note that if you delete your ACCOUNT, your home will also be
destroyed and this cannot be undone.

Player home purchases cannot be undone and no reimbursements will be made
for any reason.

Below the helpfiles for home customization commands are listed for further
reading.

HOME COMMAND SYNTAXES

For GENERAL COMMANDS see help phome general.

For HIDDEN EXIT COMMANDS see help phome hidden exit.

For ROOM COMMANDS see help phome room.

For OBJECT COMMANDS see help phome object.

For MOB COMMANDS see help phome mob.

For AREA COMMANDS see help phome area.


5. channel commands
The symbol '@' is a shorthand way of typing 'channel'. For all the
channel syntaxes below, @ may replace channel. The following is a list
of channel commands. Each command must be preceded by 'channel' or
'@'. For example, '@ access' or 'channel access'.

accept
access
alias (imm‑only)
announcements
ban
brightness
broadcast
censor
chanlock (imm‑only)
color
commands or ?
create
decline
delete
illegal (imm‑only)
info
invite
leave
level
list
main
moderator
notice
nsfw
owner
password
private
public
purge (imm‑only)
rename
revoke (imm‑only)
unban
uninvite
unlock
who

Helpfiles are available for each command. Help 'channel <command>'
to read about each command.


6. crafting commands
Syntax: craft <type> <level>:

to create a blank item with no stats. You can imbue the item after the
crafting process with gems to pick the desired stats.

Syntax: craft <type> <level> <keyword>:

to create an item with randomized stats that are tailored towards a specific
type of build. Keyword options are: random, magic‑offensive,
melee‑offensive, magic‑defensive, and melee‑defensive.

Syntax: craft <type> <level> <amount>:

to create multiples of an item (requires advanced crafting).

Syntax: craft <type> <level> materials:

to list the materials needed to make the item.

Syntax: craft <type> <level> check:

to lore a prototype item for the type and level, with random stats on it, to
give you an idea of the armor

and various stats that are applied at random to crafted items.

Syntax: craft state:

to see where you are in the process of crafting an item.

Syntax: craft cancel:

to cancel the crafting process and be returned your materials.

Syntax: craft types:

to list the categories of item types that can be crafted.

Syntax: craft types (<category>):

to list all items in a specific category.

Syntax: craft trade (<option>):

to exchange materials with other types of materials at the Trading Post in
Crafters Forge. Typing 'craft trade' by itself lists the trade options
available. Place the items inside the container in the Trading Post and
choose an option to make the trade.

Syntax: craft sproutcheck <level>:

to check what the stats on the sprout will be once it is in strand form for a
given level.

Syntax: craft skills:

to see all crafting skills that you have.

Syntax: craft fps <keyword> (<level>):

to see how many faith points an item is worth.


7. blueprint commands
Use 'blueprint create <name>' to create a new blueprint.

Use 'blueprint rename <oldName> <newName>' to rename an existing blueprint.


Use 'blueprint list (<setName>)' to list existing blueprints or all items in
a blueprint.

Use 'blueprint add <item> <level> <keyword> <set name>' to add a new item to
a blueprint. Keywords: none, random, magic‑offensive, magic‑defensive,
melee‑offensive, melee‑defensive. Example: blueprint add dagger 60 random
myset. This will add a level 60 dagger to the blueprint named myset. Using
the keyword random will ensure it is crafted with random stats. Using the
keyword none will craft it with no stats.

Use blueprint remove <item number> <set name>' to remove an item from a
blueprint.

Use 'blueprint materials <set name>' to list the materials that you are
missing for the entire blueprint.

Use 'blueprint level <level> <set name> (<item number>)' to change the level
of all items or a specific item in a blueprint.

Use 'blueprint keyword <keyword> <set name> (<item number>)' to change the
keyword of all items or a specific item in the blueprint.

Use 'blueprint state' to see what you are working on and in which blueprint.


Use 'blueprint delete <set name>' to delete a blueprint.