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1. rpdamage command
Syntax: rpdamage rename <'skill/spell'> <name>
rpdamage describe self <'skill/spell'> <description>
rpdamage describe other <'skill/spell'> <description>
rpdamage describe victim <'skill/spell'> <description>
rpdamage list (<skill/spell>)
rpdamage reset <skill/spell>

Rpdamage is a feature for avid roleplayers that allows you to make
cosmetic changes to attack skill and spell names and descriptions. These
changes are purely cosmetic and are reflected only in combat. Renaming the
kick skill to 'spinning heel kick' will make your kick skill show up as
'spinning heel kick' in combat who has condensed damage turned on and
battlespam option rpdamage turned off.

To rename kick to 'spinning heel kick', the command would be 'rpdamage
rename kick spinning heel kick'. Then, instead of seeing '(kick) You deal
100 damage' you would see '(spinning heel kick) You deal 100 damage'.
This will not rename the command itself. The cost is 5 mudpies.

The second rpdamage option is to create a description for an attack skill or
spell. For example, when you kick a victim, you could have it say 'You
strike a troll with the back of your heel!'. This feature is more complex
and requires the use of codes. Please read the helpfile 'rpdamage codes'
before you use this feature.

The 'rpdamage list' command can be used to view all of your skills and
spells that have been customized.

The 'rpdamage reset' command can be used to undo your changes.

There is a limit of 10 total attack skills/spells that can be customized,
and if you lose a skill due to changing classes, for example, the
customization for that skill will be lost.