| Description |
Kellam the Wise Woman knows the incantation needed to slip past the
Yukes' magical ward, but her memory, like her powers, has been shaky ever
since the flood, and she's misplaced the grimoire that holds the spell. She
believes she left it somewhere in the gardens where she spends most of her
days, and asks for help tracking it down so she can finally cast the
protective enchantment. A gentle fetch mission for level one adventurers,
bridging the gap before the more dangerous confrontation with the Yukes
themselves. |