| Description |
Rokjan sends the adventurer into the Yukes' own lair armed with a
Fetterstone and a whistle capable of summoning a bat for backup, since the
ringleader behind the flood conspiracy is judged far too dangerous to fight
outright. The goal isn't to kill him, but to bring him back alive to answer
for what he's done, no easy task surrounded by his own followers deep in
hostile territory. It's a tense infiltration mission for level one
adventurers who've already proven themselves through the earlier stages of
the Yukes storyline, offering real danger along the way. |