| Description |
Ruby's son returns from delivering word to the king about the bandit
troubles, relieved to bring back good news, rather than send a full
detachment of royal guards, the king trusts a single capable adventurer to
handle the arrests personally. He hands over enchanted dwarven shackles,
secretly known as shackles of incarceration, and asks for six of the most
senior or competent bandits to be captured alive and sent off to face trial.
One especially sadistic bandit guard remains to be tracked down afterward,
deserving of the same fate as the rest. A tense mission of capture rather
than slaughter, this requires prior completion of the bandit storyline and
suits adventurers around level twenty looking to bring dwarven justice down
on the camp. |