Search Help Files


You searched for pets command


1. pets command
Syntax: pets
pets info <pet id>
pets hp
pet setids
pet max

Pets are mobs who follow their owners, may be equipped, and assist in
combat.

The pets command will show all of your familiars, even those in Limbo, and
information about their level, health, damage range, and location. The
number in front of the pet's name is the pet's unique ID. This is useful if
you have several pets with the same name and need to target one easily. You
can identify them quickly in the room and in your prompt if you are using
the %P option to display your pets' ID and hp.

To toggle how your pets' hitpoints are displayed when you type 'pets', use
the 'pets hp' command. This will toggle between seeing hitpoints in full
and in percent form. Familiars will level up when you gain a level or a
faux level, but will not exceed the your level. A pet level up will boost
their hitpoints and damage.

Typing 'petcall' will return your familiars to you if you are not in the
same room together.

The command 'pet setids' will reassign ids sequentially to your pets. This
may be useful if a pet dies and there is a gap in the number of ids.

To have your pets automatically assist you in combat without ordering them
to do so, use 'toggle petattack' to turn this option on.

Some ways to replenish your pet's hitpoints include healing spells or giving
your pet food, potions, or pills. Pets automatically quaff potions, eat
pills, and take a bite of food given to them.

Pet owners can order their pets to use the following skill(s): Rubeyes.

Necromancers cannot buy pets without an undead flag.

Damroll applies to pets to boost their damage, but it is halved for balance
reasons. Pet hitpoints start at a minimum of 500 and start to increase
once the pet reaches level 39.

If you have multiple support pets that cast heal, only one pet will cast it
at a time. If you are affected by mystic surge, support pets will not cast
heal.


2. stables stabled pets command
Syntax: stable put <#.pet or name>
stable get <name>
stable swap <petToPut> <petToGet>
stable dismiss <pet>
stable list
stable info <number>
stable unlock

Stabling a pet will remove the pet from your current pets and store them for
later use. To unlock your first stable slot, the cost is 100000 gold.
Typing 'stable unlock' will tell you the cost before asking you to confirm
the purchase. You can have up to 10 stabled pets across your account.

Your stabled pets will gradually disappear from the stable as you log out,
and gradually re‑appear when you login.

Pets can be stored in any stables sector around the realm, including player
homes. Home commands do not work on stabled pets, nor do stabled pets count
toward your max player home mobs. There is a maximum of 10 pets per stable,
regardless of if the pets are currently online or not. If you delete a
character in your account, your stable pets will also be permanently
deleted. Unstabling a pet you can't have (for example a living pet
won't join a Necromancer), the pet will be purged and all of its items will
be returned to you.

Dismissing a pet from the stable will purge the pet and return its items to
you.

The mob keyword @stable can be used to target your stabled pets.